gameServer2/src/server/handlers/lobby.rs
changeset 13666 09f4a30e50cc
parent 13494 8c5dd562c9f7
child 13810 0463a4221327
--- a/gameServer2/src/server/handlers/lobby.rs	Tue Aug 14 15:25:05 2018 +0200
+++ b/gameServer2/src/server/handlers/lobby.rs	Thu Aug 16 19:33:03 2018 +0300
@@ -1,19 +1,21 @@
 use mio;
 
-use server::{
-    server::HWServer,
-    coretypes::ClientId,
-    actions::{Action, Action::*}
+use crate::{
+    server::{
+        server::HWServer,
+        coretypes::ClientId,
+        actions::{Action, Action::*}
+    },
+    protocol::messages::{
+        HWProtocolMessage,
+        HWServerMessage::*
+    },
+    utils::is_name_illegal
 };
-use protocol::messages::{
-    HWProtocolMessage,
-    HWServerMessage::*
-};
-use utils::is_name_illegal;
 use super::common::rnd_reply;
 
 pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
-    use protocol::messages::HWProtocolMessage::*;
+    use crate::protocol::messages::HWProtocolMessage::*;
     match message {
         CreateRoom(name, password) => {
             let actions =
@@ -35,32 +37,29 @@
                 .send_all().in_room(server.lobby_id).but_self().action()];
             server.react(client_id, actions);
         },
-        JoinRoom(name, password) => {
-            let actions;
-            {
-                let room = server.rooms.iter().find(|(_, r)| r.name == name);
-                let room_id = room.map(|(_, r)| r.id);
-                let nicks = server.clients.iter()
-                    .filter(|(_, c)| c.room_id == room_id)
-                    .map(|(_, c)| c.nick.clone())
-                    .collect();
-                let c = &mut server.clients[client_id];
+        JoinRoom(name, _password) => {
+            let room = server.rooms.iter().find(|(_, r)| r.name == name);
+            let room_id = room.map(|(_, r)| r.id);
+            let nicks = server.clients.iter()
+                .filter(|(_, c)| c.room_id == room_id)
+                .map(|(_, c)| c.nick.clone())
+                .collect();
+            let c = &mut server.clients[client_id];
 
-                actions = if let Some((_, r)) = room {
-                    if c.protocol_number != r.protocol_number {
-                        vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
-                    } else if r.is_join_restricted() {
-                        vec![Warn("Access denied. This room currently doesn't allow joining.".to_string())]
-                    } else if r.players_number == u8::max_value() {
-                        vec![Warn("This room is already full".to_string())]
-                    } else {
-                        vec![MoveToRoom(r.id),
-                             RoomJoined(nicks).send_self().action()]
-                    }
+            let actions = if let Some((_, r)) = room {
+                if c.protocol_number != r.protocol_number {
+                    vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
+                } else if r.is_join_restricted() {
+                    vec![Warn("Access denied. This room currently doesn't allow joining.".to_string())]
+                } else if r.players_number == u8::max_value() {
+                    vec![Warn("This room is already full".to_string())]
                 } else {
-                    vec![Warn("No such room.".to_string())]
-                };
-            }
+                    vec![MoveToRoom(r.id),
+                         RoomJoined(nicks).send_self().action()]
+                }
+            } else {
+                vec![Warn("No such room.".to_string())]
+            };
             server.react(client_id, actions);
         },
         Rnd(v) => {