--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Tue Oct 25 22:51:10 2011 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Wed Oct 26 00:30:35 2011 +0200
@@ -64,23 +64,24 @@
// main routine for calling the actual game engine
-(void) engineLaunch {
const char *gameArgs[11];
- NSInteger width, height;
+ CGFloat width, height;
+ CGFloat screenScale = [[UIScreen mainScreen] safeScale];
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
if (IS_DUALHEAD()) {
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
- width = (int) screenBounds.size.width;
- height = (int) screenBounds.size.height;
+ width = screenBounds.size.width;
+ height = screenBounds.size.height;
} else {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
- width = (int) screenBounds.size.height;
- height = (int) screenBounds.size.width;
+ width = screenBounds.size.height;
+ height = screenBounds.size.width;
}
- NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width * (int)[[UIScreen mainScreen] scale]];
- NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height * (int)[[UIScreen mainScreen] scale]];
+ NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", (int)(width * screenScale)];
+ NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", (int)(height * screenScale)];
NSString *rotation = [[NSString alloc] initWithString:@"0"];
NSString *modelId = [HWUtils modelType];