--- a/hedgewars/GearDrawing.inc Sat Nov 13 09:36:26 2010 -0500
+++ b/hedgewars/GearDrawing.inc Sat Nov 13 17:19:18 2010 +0100
@@ -716,9 +716,7 @@
Tint($FF, $FF, $FF, $FF)
end
end;
-
gtBee: DrawRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
-
gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0);
gtRope: DrawRope(Gear);
gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then
@@ -848,6 +846,7 @@
DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5);
Tint($FF, $FF, $FF, $FF);
end;
+ gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
end;
if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
Gear:= Gear^.NextGear