--- a/hedgewars/HHHandlers.inc Mon Mar 14 20:08:53 2011 +0300
+++ b/hedgewars/HHHandlers.inc Wed Mar 16 17:25:05 2011 +0100
@@ -315,10 +315,7 @@
end;
amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
//amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0);
- amStructure: begin
- FollowGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, 0, SignAs(_0_03, dX), _0, 0);
- FollowGear^.Hedgehog:= Gear^.Hedgehog;
- end;
+ amStructure: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtStructure, 0, _0, _0, 0);
end;
// Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement