--- a/hedgewars/uStore.pas Mon May 28 10:38:27 2012 +0200
+++ b/hedgewars/uStore.pas Tue Jun 05 22:17:06 2012 +0200
@@ -961,7 +961,7 @@
if caption = '' then
caption:= '???';
if subcaption = '' then
- subcaption:= ' ';
+ subcaption:= _S' ';
font:= CheckCJKFont(caption,fnt16);
font:= CheckCJKFont(subcaption,font);
@@ -1045,9 +1045,9 @@
r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, $ff707070, font, tmpline);
// render highlighted caption (if there is a ':')
- tmpline2:= '';
+ tmpline2:= _S'';
SplitByChar(tmpline, tmpline2, ':');
- if tmpline2 <> '' then
+ if tmpline2 <> _S'' then
WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, tmpline + ':');
end
end;
@@ -1090,7 +1090,7 @@
r.h:= 32;
// default (no extra text)
-extra:= '';
+extra:= _S'';
extracolor:= 0;
if (CurrentTeam <> nil) and (Ammoz[atype].SkipTurns >= CurrentTeam^.Clan^.TurnNumber) then // weapon or utility is not yet available
@@ -1105,7 +1105,7 @@
end
else
begin
- extra:= '';
+ extra:= _S'';
extracolor:= 0;
end;
@@ -1146,7 +1146,7 @@
{$ENDIF}
begin
// set window title
- {$IFNDEF SDL13}SDL_WM_SetCaption('Hedgewars', nil);{$ENDIF}
+ {$IFNDEF SDL13}SDL_WM_SetCaption(_P'Hedgewars', nil);{$ENDIF}
WriteToConsole('Init SDL_image... ');
SDLTry(IMG_Init(IMG_INIT_PNG) <> 0, true);
WriteLnToConsole(msgOK);
@@ -1250,7 +1250,7 @@
ReloadLines;
StoreLoad(true);
// redraw all land
- UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT);
+ UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
end;
end;