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248 #when system Lua is not found we need to compile it before engine |
248 #when system Lua is not found we need to compile it before engine |
249 if(NOT LUA_FOUND) |
249 if(NOT LUA_FOUND) |
250 add_dependencies(hwengine lua) |
250 add_dependencies(hwengine lua) |
251 endif() |
251 endif() |
252 |
252 |
253 # compile physfs before engine |
253 # same for physfs |
254 add_dependencies(hwengine physfs) |
254 if(NOT PHYSFS_FOUND) |
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255 add_dependencies(hwengine physfs) |
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256 endif() |
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257 |
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258 add_dependencies(hwengine physlayer) |
255 |
259 |
256 #when ffmpeg/libav is found we need to compile it before engine |
260 #when ffmpeg/libav is found we need to compile it before engine |
257 #TODO: convert avwrapper to .pas unit so we can skip this step |
261 #TODO: convert avwrapper to .pas unit so we can skip this step |
258 if(${FFMPEG_FOUND}) |
262 if(${FFMPEG_FOUND}) |
259 add_dependencies(hwengine avwrapper) |
263 add_dependencies(hwengine avwrapper) |