equal
deleted
inserted
replaced
776 |
776 |
777 // draw health bar's right border |
777 // draw health bar's right border |
778 inc(r.x, cTeamHealthWidth + 2); |
778 inc(r.x, cTeamHealthWidth + 2); |
779 r.w:= 3; |
779 r.w:= 3; |
780 DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
780 DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
|
781 |
|
782 // draw ai kill counter for gfAISurvival |
|
783 if (GameFlags and gfAISurvival) <> 0 then begin |
|
784 DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY, |
|
785 RenderStringTex(''+inttostr(stats.AIKills)+'', Clan^.Color, fnt16)); |
|
786 end; |
|
787 |
781 // if highlighted, draw flag and other contents again to keep their colors |
788 // if highlighted, draw flag and other contents again to keep their colors |
782 // this approach should be faster than drawing all borders one by one tinted or not |
789 // this approach should be faster than drawing all borders one by one tinted or not |
783 if highlight then |
790 if highlight then |
784 begin |
791 begin |
785 Tint($FF, $FF, $FF, $FF); |
792 Tint($FF, $FF, $FF, $FF); |