1502 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
1502 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
1503 TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); |
1503 TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); |
1504 glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); |
1504 glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); |
1505 |
1505 |
1506 TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png"); |
1506 TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png"); |
1507 TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("Every hog of the team is fully restored at the end of turn")); |
1507 TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn")); |
1508 glGMLayout->addWidget(TBW_resethealth,1,2,1,1); |
1508 glGMLayout->addWidget(TBW_resethealth,1,2,1,1); |
1509 |
1509 |
1510 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
1510 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
1511 TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); |
1511 TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); |
1512 glGMLayout->addWidget(TBW_vampiric,1,3,1,1); |
1512 glGMLayout->addWidget(TBW_vampiric,1,3,1,1); |