equal
deleted
inserted
replaced
27 aia_Timer = 3; |
27 aia_Timer = 3; |
28 aia_attack = 4; |
28 aia_attack = 4; |
29 aia_Up = 5; |
29 aia_Up = 5; |
30 aia_Down = 6; |
30 aia_Down = 6; |
31 |
31 |
32 aia_Weapon = $80000000; |
32 aia_Weapon = $8000; |
33 aia_WaitXL = $80000001; |
33 aia_WaitXL = $8001; |
34 aia_WaitXR = $80000002; |
34 aia_WaitXR = $8002; |
35 aia_LookLeft = $80000003; |
35 aia_LookLeft = $8003; |
36 aia_LookRight = $80000004; |
36 aia_LookRight = $8004; |
37 aia_AwareExpl = $80000005; |
37 aia_AwareExpl = $8005; |
38 aia_HJump = $80000006; |
38 aia_HJump = $8006; |
39 aia_LJump = $80000007; |
39 aia_LJump = $8007; |
40 aia_Skip = $80000008; |
40 aia_Skip = $8008; |
41 aia_Wait = $80000009; |
41 aia_Wait = $8009; |
42 |
42 |
43 aim_push = $80000000; |
43 aim_push = $8000; |
44 aim_release = $80000001; |
44 aim_release = $8001; |
45 ai_specmask = $80000000; |
45 ai_specmask = $8000; |
46 |
46 |
47 type TAction = record |
47 type TAction = record |
48 Action, Param: Longword; |
48 Action, Param: Longword; |
49 X, Y: integer; |
49 X, Y: integer; |
50 Time: Longword; |
50 Time: Longword; |
70 {aia_Up} 'up', |
70 {aia_Up} 'up', |
71 {aia_Down} 'down' |
71 {aia_Down} 'down' |
72 ); |
72 ); |
73 |
73 |
74 {$IFDEF TRACEAIACTIONS} |
74 {$IFDEF TRACEAIACTIONS} |
75 const SpecActionIdToStr: array[$80000000..$80000009] of string[16] = ( |
75 const SpecActionIdToStr: array[$8000..$8009] of string[16] = ( |
76 {aia_Weapon} 'aia_Weapon', |
76 {aia_Weapon} 'aia_Weapon', |
77 {aia_WaitX} 'aia_WaitX', |
77 {aia_WaitX} 'aia_WaitX', |
78 {aia_WaitY} 'aia_WaitY', |
78 {aia_WaitY} 'aia_WaitY', |
79 {aia_LookLeft} 'aia_LookLeft', |
79 {aia_LookLeft} 'aia_LookLeft', |
80 {aia_LookRight} 'aia_LookRight', |
80 {aia_LookRight} 'aia_LookRight', |