equal
deleted
inserted
replaced
143 gstMoving = $00000004; |
143 gstMoving = $00000004; |
144 gstAttacked = $00000008; |
144 gstAttacked = $00000008; |
145 gstAttacking = $00000010; |
145 gstAttacking = $00000010; |
146 gstCollision = $00000020; |
146 gstCollision = $00000020; |
147 gstHHChooseTarget = $00000040; |
147 gstHHChooseTarget = $00000040; |
148 gstFalling = $00000080; |
|
149 gstHHJumping = $00000100; |
148 gstHHJumping = $00000100; |
150 gsttmpFlag = $00000200; |
149 gsttmpFlag = $00000200; |
151 gstHHThinking = $00000800; |
150 gstHHThinking = $00000800; |
152 gstNoDamage = $00001000; |
151 gstNoDamage = $00001000; |
153 gstHHHJump = $00002000; |
152 gstHHHJump = $00002000; |
168 |
167 |
169 ammoprop_Timerable = $00000001; |
168 ammoprop_Timerable = $00000001; |
170 ammoprop_Power = $00000002; |
169 ammoprop_Power = $00000002; |
171 ammoprop_NeedTarget = $00000004; |
170 ammoprop_NeedTarget = $00000004; |
172 ammoprop_ForwMsgs = $00000008; |
171 ammoprop_ForwMsgs = $00000008; |
173 ammoprop_AttackInFall = $00000010; |
172 ammoprop_AttackInMove = $00000010; |
174 ammoprop_AttackInJump = $00000020; |
|
175 ammoprop_NoCrosshair = $00000040; |
173 ammoprop_NoCrosshair = $00000040; |
176 ammoprop_AttackingPut = $00000080; |
174 ammoprop_AttackingPut = $00000080; |
177 AMMO_INFINITE = High(LongWord); |
175 AMMO_INFINITE = High(LongWord); |
178 |
176 |
179 EXPLAllDamageInRadius = $00000001; |
177 EXPLAllDamageInRadius = $00000001; |
438 PosSprite: sprWater), |
436 PosSprite: sprWater), |
439 (NameId: sidPickHammer; |
437 (NameId: sidPickHammer; |
440 Probability: 0; |
438 Probability: 0; |
441 NumberInCase: 1; |
439 NumberInCase: 1; |
442 Ammo: (Propz: ammoprop_ForwMsgs or |
440 Ammo: (Propz: ammoprop_ForwMsgs or |
443 ammoprop_AttackInFall or |
441 ammoprop_AttackInMove or |
444 ammoprop_AttackInJump or |
|
445 ammoprop_NoCrosshair; |
442 ammoprop_NoCrosshair; |
446 Count: 2; |
443 Count: 2; |
447 NumPerTurn: 0; |
444 NumPerTurn: 0; |
448 Timer: 0; |
445 Timer: 0; |
449 Pos: 0; |
446 Pos: 0; |
471 PosSprite: sprWater), |
468 PosSprite: sprWater), |
472 (NameId: sidRope; |
469 (NameId: sidRope; |
473 Probability: 100; |
470 Probability: 100; |
474 NumberInCase: 3; |
471 NumberInCase: 3; |
475 Ammo: (Propz: ammoprop_ForwMsgs or |
472 Ammo: (Propz: ammoprop_ForwMsgs or |
476 ammoprop_AttackInFall or |
473 ammoprop_AttackInMove; |
477 ammoprop_AttackInJump; |
|
478 Count: 5; |
474 Count: 5; |
479 NumPerTurn: 0; |
475 NumPerTurn: 0; |
480 Timer: 0; |
476 Timer: 0; |
481 Pos: 0; |
477 Pos: 0; |
482 AmmoType: amRope); |
478 AmmoType: amRope); |
518 PosSprite: sprWater), |
514 PosSprite: sprWater), |
519 (NameId: sidDynamite; |
515 (NameId: sidDynamite; |
520 Probability: 100; |
516 Probability: 100; |
521 NumberInCase: 1; |
517 NumberInCase: 1; |
522 Ammo: (Propz: ammoprop_NoCrosshair or |
518 Ammo: (Propz: ammoprop_NoCrosshair or |
523 ammoprop_AttackInJump or |
519 ammoprop_AttackInMove; |
524 ammoprop_AttackInFall; |
|
525 Count: 1; |
520 Count: 1; |
526 NumPerTurn: 0; |
521 NumPerTurn: 0; |
527 Timer: 0; |
522 Timer: 0; |
528 Pos: 0; |
523 Pos: 0; |
529 AmmoType: amDynamite); |
524 AmmoType: amDynamite); |
536 (NameId: sidFirePunch; |
531 (NameId: sidFirePunch; |
537 Probability: 0; |
532 Probability: 0; |
538 NumberInCase: 1; |
533 NumberInCase: 1; |
539 Ammo: (Propz: ammoprop_NoCrosshair or |
534 Ammo: (Propz: ammoprop_NoCrosshair or |
540 ammoprop_ForwMsgs or |
535 ammoprop_ForwMsgs or |
541 ammoprop_AttackInJump or |
536 ammoprop_AttackInMove; |
542 ammoprop_AttackInFall; |
|
543 Count: AMMO_INFINITE; |
537 Count: AMMO_INFINITE; |
544 NumPerTurn: 0; |
538 NumPerTurn: 0; |
545 Timer: 0; |
539 Timer: 0; |
546 Pos: 0; |
540 Pos: 0; |
547 AmmoType: amFirePunch); |
541 AmmoType: amFirePunch); |
568 PosSprite: sprWater), |
562 PosSprite: sprWater), |
569 (NameId: sidParachute; |
563 (NameId: sidParachute; |
570 Probability: 100; |
564 Probability: 100; |
571 NumberInCase: 1; |
565 NumberInCase: 1; |
572 Ammo: (Propz: ammoprop_ForwMsgs or |
566 Ammo: (Propz: ammoprop_ForwMsgs or |
573 ammoprop_AttackInJump or |
567 ammoprop_AttackInMove or |
574 ammoprop_AttackInFall or |
|
575 ammoprop_NoCrosshair; |
568 ammoprop_NoCrosshair; |
576 Count: 2; |
569 Count: 2; |
577 NumPerTurn: 0; |
570 NumPerTurn: 0; |
578 Timer: 0; |
571 Timer: 0; |
579 Pos: 0; |
572 Pos: 0; |