qmlfrontend/game_view.cpp
changeset 16046 e8afb1bf2779
parent 16044 0e90bdfc2642
equal deleted inserted replaced
16045:4933920eba89 16046:e8afb1bf2779
    62   if (const auto currentSize = m_gameView->size();
    62   if (const auto currentSize = m_gameView->size();
    63       currentSize != m_gameViewSize) {
    63       currentSize != m_gameViewSize) {
    64     m_gameViewSize = currentSize;
    64     m_gameViewSize = currentSize;
    65     m_dirty = true;
    65     m_dirty = true;
    66   }
    66   }
       
    67 
       
    68   m_gameView->executeActions();
    67 }
    69 }
    68 
    70 
    69 GameView::GameView(QQuickItem* parent)
    71 GameView::GameView(QQuickItem* parent) : QQuickFramebufferObject(parent) {
    70     : QQuickFramebufferObject(parent), m_delta(0) {
       
    71   setMirrorVertically(true);
    72   setMirrorVertically(true);
    72 }
    73 }
    73 
    74 
    74 void GameView::tick(quint32 delta) {
    75 void GameView::tick(quint32 delta) {
    75   m_delta = delta;
    76   addAction([delta](auto engine) { engine->advance(delta); });
    76 
       
    77   if (window()) {
       
    78     QTimer* timer = new QTimer(this);
       
    79     connect(timer, &QTimer::timeout, this, &GameView::update);
       
    80     timer->start(100);
       
    81   }
       
    82 }
    77 }
    83 
    78 
    84 EngineInstance* GameView::engineInstance() const { return m_engineInstance; }
    79 EngineInstance* GameView::engineInstance() const { return m_engineInstance; }
    85 
    80 
    86 QQuickFramebufferObject::Renderer* GameView::createRenderer() const {
    81 QQuickFramebufferObject::Renderer* GameView::createRenderer() const {
    87   return new GameViewRenderer{};
    82   return new GameViewRenderer{};
       
    83 }
       
    84 
       
    85 void GameView::executeActions() {
       
    86   if (!m_engineInstance) {
       
    87     return;
       
    88   }
       
    89 
       
    90   for (const auto& action : m_actions) {
       
    91     action(m_engineInstance);
       
    92   }
       
    93 
       
    94   m_actions.clear();
    88 }
    95 }
    89 
    96 
    90 void GameView::setEngineInstance(EngineInstance* engineInstance) {
    97 void GameView::setEngineInstance(EngineInstance* engineInstance) {
    91   if (m_engineInstance == engineInstance) {
    98   if (m_engineInstance == engineInstance) {
    92     return;
    99     return;
    94 
   101 
    95   m_engineInstance = engineInstance;
   102   m_engineInstance = engineInstance;
    96 
   103 
    97   Q_EMIT engineInstanceChanged(m_engineInstance);
   104   Q_EMIT engineInstanceChanged(m_engineInstance);
    98 }
   105 }
       
   106 
       
   107 void GameView::addAction(std::function<void(EngineInstance*)>&& action) {
       
   108   m_actions.append(std::move(action));
       
   109 }