237 RegisterVariable('map' , vtCommand, @chSetMap , false); |
237 RegisterVariable('map' , vtCommand, @chSetMap , false); |
238 RegisterVariable('theme' , vtCommand, @chSetTheme , false); |
238 RegisterVariable('theme' , vtCommand, @chSetTheme , false); |
239 RegisterVariable('seed' , vtCommand, @chSetSeed , false); |
239 RegisterVariable('seed' , vtCommand, @chSetSeed , false); |
240 RegisterVariable('delay' , vtLongInt, @cInactDelay , false); |
240 RegisterVariable('delay' , vtLongInt, @cInactDelay , false); |
241 RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); |
241 RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); |
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242 RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false); |
242 RegisterVariable('landadds', vtLongInt, @cLandAdditions , false); |
243 RegisterVariable('landadds', vtLongInt, @cLandAdditions , false); |
243 RegisterVariable('gmflags' , vtLongInt, @GameFlags , false); |
244 RegisterVariable('gmflags' , vtLongInt, @GameFlags , false); |
244 RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false); |
245 RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false); |
245 RegisterVariable('fort' , vtCommand, @chFort , false); |
246 RegisterVariable('fort' , vtCommand, @chFort , false); |
246 RegisterVariable('voicepack',vtCommand, @chVoicepack , false); |
247 RegisterVariable('voicepack',vtCommand, @chVoicepack , false); |