equal
deleted
inserted
replaced
48 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
48 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then |
49 Lag:= 2500; |
49 Lag:= 2500; |
50 |
50 |
51 if (GameType = gmtDemo) then |
51 if (GameType = gmtDemo) then |
52 if isSpeed then |
52 if isSpeed then |
53 begin |
53 begin |
54 i:= RealTicks-SpeedStart; |
54 i:= RealTicks-SpeedStart; |
55 if i < 2000 then Lag:= Lag*5 |
55 if i < 2000 then Lag:= Lag*5 |
56 else if i < 4000 then Lag:= Lag*10 |
56 else if i < 4000 then Lag:= Lag*10 |
57 else if i < 6000 then Lag:= Lag*20 |
57 else if i < 6000 then Lag:= Lag*20 |
58 else if i < 8000 then Lag:= Lag*40 |
58 else if i < 8000 then Lag:= Lag*40 |
59 else Lag:= Lag*80; |
59 else Lag:= Lag*80; |
60 end |
60 end |
61 else |
61 else if cOnlyStats then |
62 if cOnlyStats then |
62 Lag:= High(LongInt) |
63 Lag:= High(LongInt); |
|
64 end; |
63 end; |
65 PlayNextVoice; |
64 PlayNextVoice; |
66 i:= 1; |
65 i:= 1; |
67 while (GameState <> gsExit) and (i <= Lag) do |
66 while (GameState <> gsExit) and (i <= Lag) do |
68 begin |
67 begin |