equal
deleted
inserted
replaced
245 or (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then |
245 or (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then |
246 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
246 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
247 else if (Gear^.State and gstAttacking) <> 0 then |
247 else if (Gear^.State and gstAttacking) <> 0 then |
248 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
248 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
249 end; |
249 end; |
|
250 gtAirMine: if ((Gear^.State and gstFrozen) = 0) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), gear^.Angle+5, -30); |
250 |
251 |
251 gtExplosives: |
252 gtExplosives: |
252 begin |
253 begin |
253 //if (Gear^.State and gstMoving) <> 0 then bonuses.activity:= true; |
254 //if (Gear^.State and gstMoving) <> 0 then bonuses.activity:= true; |
254 |
255 |