equal
deleted
inserted
replaced
103 gear^.ImpactSound:= sndNone; |
103 gear^.ImpactSound:= sndNone; |
104 gear^.Density:= _1; |
104 gear^.Density:= _1; |
105 // Define ammo association, if any. |
105 // Define ammo association, if any. |
106 gear^.AmmoType:= GearKindAmmoTypeMap[Kind]; |
106 gear^.AmmoType:= GearKindAmmoTypeMap[Kind]; |
107 gear^.CollisionMask:= $FFFF; |
107 gear^.CollisionMask:= $FFFF; |
108 gear^.stepFreq:= 1; |
|
109 |
108 |
110 if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog; |
109 if CurrentHedgehog <> nil then gear^.Hedgehog:= CurrentHedgehog; |
111 |
110 |
112 if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then |
111 if (Ammoz[Gear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0) then |
113 gear^.Z:= cHHZ+1 |
112 gear^.Z:= cHHZ+1 |