equal
deleted
inserted
replaced
77 else |
77 else |
78 begin |
78 begin |
79 if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else |
79 if round(X) < cLeftScreenBorder then X:= X + cScreenSpace else |
80 if round(X) > cRightScreenBorder then X:= X - cScreenSpace; |
80 if round(X) > cRightScreenBorder then X:= X - cScreenSpace; |
81 // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards? |
81 // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards? |
82 if (Gear^.Layer > 1) and (round(Y) - 225 > LAND_HEIGHT) then Y:= Y - (1024 + 300) // TODO - configure in theme (jellies for example could use limited range) |
82 if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then Y:= Y - (1024 + 300) // TODO - configure in theme (jellies for example could use limited range) |
83 else if (Gear^.Layer < 2) and (round(Y) + 50 > LAND_HEIGHT) then Y:= Y - (1024 + 25); |
83 else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then Y:= Y - (1024 + 25); |
84 Timer:= 0; |
84 Timer:= 0; |
85 tdX:= 0; |
85 tdX:= 0; |
86 tdY:= 0 |
86 tdY:= 0 |
87 end; |
87 end; |
88 end; |
88 end; |