equal
deleted
inserted
replaced
233 //if m_connected is true, it is done automatically in socket disconnect handler |
233 //if m_connected is true, it is done automatically in socket disconnect handler |
234 } |
234 } |
235 |
235 |
236 // show error message if there was an error that was not an engine's |
236 // show error message if there was an error that was not an engine's |
237 // fatal error - because that one already sent a info via IPC |
237 // fatal error - because that one already sent a info via IPC |
238 if ((exitCode != 0) && (exitCode != 2)) |
238 if ((exitCode != HWENGINE_EXITCODE_OK) && (exitCode != HWENGINE_EXITCODE_FATAL)) |
239 { |
239 { |
240 // inform user that something bad happened |
240 // inform user that something bad happened |
241 MessageDialog::ShowFatalMessage( |
241 MessageDialog::ShowFatalMessage( |
242 tr("The game engine died unexpectedly!\n" |
242 tr("The game engine died unexpectedly!\n" |
243 "(exit code %1)\n\n" |
243 "(exit code %1)\n\n" |