13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
14 + Fort Mode will now work with more than 2 teams |
14 + Fort Mode will now work with more than 2 teams |
15 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
15 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
17 + Show indicator symbols at bottom right while extra damage or low gravity are active |
17 + Show indicator symbols at bottom right while extra damage or low gravity are active |
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18 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
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19 + Play countdown sounds at 1-4 seconds turn time |
18 + Several new sound effects for weapons and utilities |
20 + Several new sound effects for weapons and utilities |
19 + Small visual effects enhancements |
21 + Small visual effects enhancements |
20 + Briefly show theme and music authors in chat at start of game |
22 + Briefly show theme and music authors in chat at start of game |
21 * Fixed air-strikes drops being off-center |
23 * Fixed air-strikes drops being off-center |
22 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
24 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |