equal
deleted
inserted
replaced
626 AddRandomness(CheckSum); |
626 AddRandomness(CheckSum); |
627 TurnClockActive:= prevtime <> TurnTimeLeft; |
627 TurnClockActive:= prevtime <> TurnTimeLeft; |
628 inc(GameTicks); |
628 inc(GameTicks); |
629 if (OuchTauntTimer > 0) then |
629 if (OuchTauntTimer > 0) then |
630 dec(OuchTauntTimer); |
630 dec(OuchTauntTimer); |
|
631 if fastForward and (GameTicks = FFGameTick) then |
|
632 ParseCommand('sff', true); |
631 end; |
633 end; |
632 |
634 |
633 //Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn |
635 //Purpose, to reset all transient attributes toggled by a utility and clean up various gears and effects at end of turn |
634 //If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here. |
636 //If any of these are set as permanent toggles in the frontend, that needs to be checked and skipped here. |
635 procedure EndTurnCleanup; |
637 procedure EndTurnCleanup; |