equal
deleted
inserted
replaced
313 gear^.Density:= _3; |
313 gear^.Density:= _3; |
314 gear^.Z:= cHHZ; |
314 gear^.Z:= cHHZ; |
315 if (GameFlags and gfAISurvival) <> 0 then |
315 if (GameFlags and gfAISurvival) <> 0 then |
316 if gear^.Hedgehog^.BotLevel > 0 then |
316 if gear^.Hedgehog^.BotLevel > 0 then |
317 gear^.Hedgehog^.Effects[heResurrectable] := 1; |
317 gear^.Hedgehog^.Effects[heResurrectable] := 1; |
|
318 if (GameFlags and gfArtillery) <> 0 then |
|
319 gear^.Hedgehog^.Effects[heArtillery] := 1; |
318 // this would presumably be set in the frontend |
320 // this would presumably be set in the frontend |
319 // if we weren't going to do that yet, would need to reinit GetRandom |
321 // if we weren't going to do that yet, would need to reinit GetRandom |
320 // oh, and, randomising slightly R and B might be nice too. |
322 // oh, and, randomising slightly R and B might be nice too. |
321 //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16) |
323 //gear^.Tint:= $fa00efff or ((random(80)+128) shl 16) |
322 //gear^.Tint:= $faa4efff |
324 //gear^.Tint:= $faa4efff |