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28 #include "KB.h" |
28 #include "KB.h" |
29 #include "proto.h" |
29 #include "proto.h" |
30 |
30 |
31 #include <QTextStream> |
31 #include <QTextStream> |
32 |
32 |
33 QString training; // TODO: Cleaner solution? |
33 QString training, campaign; // TODO: Cleaner solution? |
34 |
34 |
35 HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
35 HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) : |
36 TCPBase(true), |
36 TCPBase(true), |
37 ammostr(ammo), |
37 ammostr(ammo), |
38 m_pTeamSelWidget(pTeamSelWidget) |
38 m_pTeamSelWidget(pTeamSelWidget) |
144 void HWGame::SendTrainingConfig() |
144 void HWGame::SendTrainingConfig() |
145 { |
145 { |
146 QByteArray traincfg; |
146 QByteArray traincfg; |
147 HWProto::addStringToBuffer(traincfg, "TL"); |
147 HWProto::addStringToBuffer(traincfg, "TL"); |
148 |
148 |
149 HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/Training/" + training + ".lua"); |
149 HWProto::addStringToBuffer(traincfg, "escript " + training); |
150 |
150 |
151 RawSendIPC(traincfg); |
151 RawSendIPC(traincfg); |
|
152 } |
|
153 |
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154 void HWGame::SendCampaignConfig() |
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155 { |
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156 QByteArray campaigncfg; |
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157 HWProto::addStringToBuffer(campaigncfg, "TL"); |
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158 |
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159 HWProto::addStringToBuffer(campaigncfg, "escript " + campaign); |
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160 |
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161 RawSendIPC(campaigncfg); |
152 } |
162 } |
153 |
163 |
154 void HWGame::SendNetConfig() |
164 void HWGame::SendNetConfig() |
155 { |
165 { |
156 commonConfig(); |
166 commonConfig(); |
178 SendNetConfig(); |
188 SendNetConfig(); |
179 break; |
189 break; |
180 } |
190 } |
181 case gtTraining: { |
191 case gtTraining: { |
182 SendTrainingConfig(); |
192 SendTrainingConfig(); |
|
193 break; |
|
194 } |
|
195 case gtCampaign: { |
|
196 SendCampaignConfig(); |
183 break; |
197 break; |
184 } |
198 } |
185 } |
199 } |
186 break; |
200 break; |
187 } |
201 } |
341 } |
355 } |
342 |
356 |
343 void HWGame::StartTraining(const QString & file) |
357 void HWGame::StartTraining(const QString & file) |
344 { |
358 { |
345 gameType = gtTraining; |
359 gameType = gtTraining; |
346 training = file; |
360 training = datadir->absolutePath() + "/Missions/Tutorial/" + file + ".lua"; |
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361 demo.clear(); |
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362 Start(); |
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363 SetGameState(gsStarted); |
|
364 } |
|
365 |
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366 void HWGame::StartCampaign(const QString & file) |
|
367 { |
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368 gameType = gtCampaign; |
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369 campaign = datadir->absolutePath() + "/Missions/Campaign/" + file + ".lua"; |
347 demo.clear(); |
370 demo.clear(); |
348 Start(); |
371 Start(); |
349 SetGameState(gsStarted); |
372 SetGameState(gsStarted); |
350 } |
373 } |
351 |
374 |