69 sndEnemyDown, sndCoward, sndHurry, sndWatchIt); |
69 sndEnemyDown, sndCoward, sndHurry, sndWatchIt); |
70 |
70 |
71 TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer, |
71 TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer, |
72 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, |
72 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, |
73 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, |
73 amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, |
74 amGirder, amTeleport, amSwitch, amMortar); |
74 amGirder, amTeleport, amSwitch, amMortar, amKamikaze); |
75 |
75 |
76 THWFont = (fnt16, fntBig, fntSmall); |
76 THWFont = (fnt16, fntBig, fntSmall); |
77 |
77 |
78 TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpNetSay, capgrpVolume); |
78 TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpNetSay, capgrpVolume); |
79 |
79 |
187 gm_Weapon = $00000400; // with param |
187 gm_Weapon = $00000400; // with param |
188 gm_Timer = $00000800; // with param |
188 gm_Timer = $00000800; // with param |
189 gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack; |
189 gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack; |
190 |
190 |
191 cMaxSlotIndex = 8; |
191 cMaxSlotIndex = 8; |
192 cMaxSlotAmmoIndex = 2; |
192 cMaxSlotAmmoIndex = 3; |
193 |
193 |
194 ammoprop_Timerable = $00000001; |
194 ammoprop_Timerable = $00000001; |
195 ammoprop_Power = $00000002; |
195 ammoprop_Power = $00000002; |
196 ammoprop_NeedTarget = $00000004; |
196 ammoprop_NeedTarget = $00000004; |
197 ammoprop_ForwMsgs = $00000008; |
197 ammoprop_ForwMsgs = $00000008; |