600 amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle); |
600 amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle); |
601 amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle); |
601 amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle); |
602 amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle); |
602 amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle); |
603 amSeduction: begin |
603 amSeduction: begin |
604 DrawRotated(sprHandSeduction, hx, hy, sign, aangle); |
604 DrawRotated(sprHandSeduction, hx, hy, sign, aangle); |
605 DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
605 // Crashes for some reason in glDrawArrays |
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606 //DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); |
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607 Tint($FF, $0, $0, $AA); |
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608 DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10); |
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609 Tint($FF, $FF, $FF, $FF); |
606 end; |
610 end; |
607 amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
611 amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
608 amRCPlane: begin |
612 amRCPlane: begin |
609 DrawRotated(sprHandPlane, hx, hy, sign, 0); |
613 DrawRotated(sprHandPlane, hx, hy, sign, 0); |
610 defaultPos:= false |
614 defaultPos:= false |