equal
deleted
inserted
replaced
5292 AddGearCI(Gear) |
5292 AddGearCI(Gear) |
5293 end |
5293 end |
5294 else if GameTicks and $3F = 0 then |
5294 else if GameTicks and $3F = 0 then |
5295 begin |
5295 begin |
5296 if (TestCollisionYwithGear(Gear, -1) = 0) |
5296 if (TestCollisionYwithGear(Gear, -1) = 0) |
5297 and not TestCollisionXwithGear(Gear, 1) |
5297 and (not TestCollisionXwithGear(Gear, 1)) |
5298 and not TestCollisionXwithGear(Gear, -1) |
5298 and (not TestCollisionXwithGear(Gear, -1)) |
5299 and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving; |
5299 and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving; |
5300 end |
5300 end |
5301 end; |
5301 end; |
5302 (* |
5302 (* |
5303 This didn't end up getting used, but, who knows, might be reasonable for javellin or something |
5303 This didn't end up getting used, but, who knows, might be reasonable for javellin or something |