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20 #define _GAME_SCHEME_MODEL_INCLUDED |
20 #define _GAME_SCHEME_MODEL_INCLUDED |
21 |
21 |
22 #include <QAbstractTableModel> |
22 #include <QAbstractTableModel> |
23 #include <QStringList> |
23 #include <QStringList> |
24 #include <QList> |
24 #include <QList> |
25 #include <QSettings> |
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26 |
25 |
27 class GameSchemeModel : public QAbstractTableModel |
26 class GameSchemeModel : public QAbstractTableModel |
28 { |
27 { |
29 Q_OBJECT |
28 Q_OBJECT |
30 |
29 |
46 QStringList spNames; |
45 QStringList spNames; |
47 |
46 |
48 public slots: |
47 public slots: |
49 void Save(); |
48 void Save(); |
50 |
49 |
51 // signals: |
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52 // void dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight); |
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53 |
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54 protected: |
50 protected: |
55 QList< QList<QVariant> > schemes; |
51 QList< QList<QVariant> > schemes; |
56 |
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57 private: |
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58 QSettings fileConfig; |
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59 }; |
52 }; |
60 |
53 |
61 class NetGameSchemeModel : public QAbstractTableModel |
54 class NetGameSchemeModel : public QAbstractTableModel |
62 { |
55 { |
63 Q_OBJECT |
56 Q_OBJECT |