equal
deleted
inserted
replaced
58 GameUIConfig * config; |
58 GameUIConfig * config; |
59 QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage. Needs sync() calls if you want to get GameUIConfig changes though |
59 QSettings * gameSettings; // Same file GameUIConfig points to but without the baggage. Needs sync() calls if you want to get GameUIConfig changes though |
60 void updateXfire(); |
60 void updateXfire(); |
61 |
61 |
62 private slots: |
62 private slots: |
63 void GoToMultiplayer(); |
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64 void GoToSaves(); |
63 void GoToSaves(); |
65 void GoToDemos(); |
64 void GoToDemos(); |
66 void GoToNet(); |
65 void GoToNet(); |
67 void GoToNetType(); |
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68 void GoToSelectWeapon(); |
66 void GoToSelectWeapon(); |
69 void GoToSelectWeaponSet(int index); |
67 void GoToSelectWeaponSet(int index); |
70 void GoToSelectNewWeapon(); |
68 void GoToSelectNewWeapon(); |
71 void GoToNetServer(); |
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72 void GoToScheme(int index); |
69 void GoToScheme(int index); |
73 void GoToEditScheme(); |
70 void GoToEditScheme(); |
74 void GoToNewScheme(); |
71 void GoToNewScheme(); |
75 void GoToAdmin(); |
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76 void GoToPage(int id); |
72 void GoToPage(int id); |
77 void GoBack(); |
73 void GoBack(); |
78 void AssociateFiles(); |
74 void AssociateFiles(); |
79 void btnExitPressed(); |
75 void btnExitPressed(); |
80 void btnExitClicked(); |
76 void btnExitClicked(); |