82 function AfterWave2Anim() |
82 function AfterWave2Anim() |
83 TurnTimeLeft = 0 |
83 TurnTimeLeft = 0 |
84 end |
84 end |
85 |
85 |
86 function AfterFinalAnim() |
86 function AfterFinalAnim() |
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87 if leaksDead == true then |
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88 SaveCampaignVar("M4LeaksDead", "1") |
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89 else |
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90 SaveCampaignVar("M4LeaksDead", "0") |
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91 end |
87 if chiefDead == true then |
92 if chiefDead == true then |
88 SaveCampaignVar("M4ChiefDead", "1") |
93 SaveCampaignVar("M4ChiefDead", "1") |
89 else |
94 else |
90 SaveCampaignVar("M4ChiefDead", "0") |
95 SaveCampaignVar("M4ChiefDead", "0") |
91 end |
96 end |
281 function SetupAmmo() |
286 function SetupAmmo() |
282 AddAmmo(cannibals[1], amGrenade, 4) |
287 AddAmmo(cannibals[1], amGrenade, 4) |
283 AddAmmo(cannibals[1], amBazooka, 4) |
288 AddAmmo(cannibals[1], amBazooka, 4) |
284 AddAmmo(cannibals[1], amShotgun, 4) |
289 AddAmmo(cannibals[1], amShotgun, 4) |
285 AddAmmo(cannibals[1], amMine, 2) |
290 AddAmmo(cannibals[1], amMine, 2) |
286 AddAmmo(cannibals[2], amGrenade, 4) |
291 AddAmmo(cannibals[5], amGrenade, 4) |
287 AddAmmo(cannibals[2], amBazooka, 4) |
292 AddAmmo(cannibals[5], amBazooka, 4) |
288 AddAmmo(cannibals[2], amShotgun, 4) |
293 AddAmmo(cannibals[5], amShotgun, 4) |
289 AddAmmo(cannibals[2], amMine, 2) |
294 AddAmmo(cannibals[5], amMine, 2) |
290 AddAmmo(cannibals[2], amMolotov, 2) |
295 AddAmmo(cannibals[5], amMolotov, 2) |
291 AddAmmo(cannibals[2], amFlamethrower, 3) |
296 AddAmmo(cannibals[5], amFlamethrower, 3) |
292 end |
297 end |
293 |
298 |
294 function AddHogs() |
299 function AddHogs() |
295 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
300 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
296 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |
301 leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") |