183 md:= 0; |
183 md:= 0; |
184 {$ENDIF} |
184 {$ENDIF} |
185 for t:= 0 to Pred(TeamsCount) do |
185 for t:= 0 to Pred(TeamsCount) do |
186 with TeamsArray[t]^ do |
186 with TeamsArray[t]^ do |
187 begin |
187 begin |
188 NameTagTex:= RenderStringTexLim(TeamName, Clan^.Color, Font, cTeamHealthWidth); |
188 NameTagTex:= RenderStringTexLim(Str2PChar(TeamName), Clan^.Color, Font, cTeamHealthWidth); |
189 if length(Owner) > 0 then |
189 if length(Owner) > 0 then |
190 OwnerTex:= RenderStringTexLim(Owner, Clan^.Color, Font, cTeamHealthWidth); |
190 OwnerTex:= RenderStringTexLim(Str2PChar(Owner), Clan^.Color, Font, cTeamHealthWidth); |
191 |
191 |
192 r.x:= 0; |
192 r.x:= 0; |
193 r.y:= 0; |
193 r.y:= 0; |
194 r.w:= 32; |
194 r.w:= 32; |
195 r.h:= 32; |
195 r.h:= 32; |
259 DrawHealthY:= drY; |
259 DrawHealthY:= drY; |
260 for i:= 0 to cMaxHHIndex do |
260 for i:= 0 to cMaxHHIndex do |
261 with Hedgehogs[i] do |
261 with Hedgehogs[i] do |
262 if Gear <> nil then |
262 if Gear <> nil then |
263 begin |
263 begin |
264 NameTagTex:= RenderStringTexLim(Name, Clan^.Color, fnt16, cTeamHealthWidth); |
264 NameTagTex:= RenderStringTexLim(Str2PChar(Name), Clan^.Color, fnt16, cTeamHealthWidth); |
265 if Hat = 'NoHat' then |
265 if Hat = 'NoHat' then |
266 begin |
266 begin |
267 if (month = 4) and (md = 20) then |
267 if (month = 4) and (md = 20) then |
268 Hat := 'eastertop' // Easter |
268 Hat := 'eastertop' // Easter |
269 else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then |
269 else if (month = 12) and ((md = 24) or (md = 25) or (md = 26)) then |
436 HHTexture:= Surface2Tex(tmpsurf, false); |
436 HHTexture:= Surface2Tex(tmpsurf, false); |
437 SDL_FreeSurface(tmpsurf); |
437 SDL_FreeSurface(tmpsurf); |
438 |
438 |
439 InitHealth; |
439 InitHealth; |
440 |
440 |
441 PauseTexture:= RenderStringTex(trmsg[sidPaused], cYellowColor, fntBig); |
441 PauseTexture:= RenderStringTexPChar(trmsg[sidPaused], cYellowColor, fntBig); |
442 AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig); |
442 AFKTexture:= RenderStringTexPChar(trmsg[sidAFK], cYellowColor, fntBig); |
443 ConfirmTexture:= RenderStringTex(trmsg[sidConfirm], cYellowColor, fntBig); |
443 ConfirmTexture:= RenderStringTexPChar(trmsg[sidConfirm], cYellowColor, fntBig); |
444 SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig); |
444 SyncTexture:= RenderStringTexPChar(trmsg[sidSync], cYellowColor, fntBig); |
445 |
445 |
446 if not reload then |
446 if not reload then |
447 AddProgress; |
447 AddProgress; |
448 |
448 |
449 // name of weapons in ammo menu |
449 // name of weapons in ammo menu |
450 for ai:= Low(TAmmoType) to High(TAmmoType) do |
450 for ai:= Low(TAmmoType) to High(TAmmoType) do |
451 with Ammoz[ai] do |
451 with Ammoz[ai] do |
452 begin |
452 begin |
453 TryDo(trAmmo[NameId] <> '','No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true); |
453 TryDo(trAmmo[NameId][0] <> #0,'No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true); |
454 tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, Str2PChar(trAmmo[NameId]), cWhiteColorChannels); |
454 tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, trAmmo[NameId], cWhiteColorChannels); |
455 TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true); |
455 TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true); |
456 tmpsurf:= doSurfaceConversion(tmpsurf); |
456 tmpsurf:= doSurfaceConversion(tmpsurf); |
457 FreeTexture(NameTex); |
457 FreeTexture(NameTex); |
458 NameTex:= Surface2Tex(tmpsurf, false); |
458 NameTex:= Surface2Tex(tmpsurf, false); |
459 SDL_FreeSurface(tmpsurf) |
459 SDL_FreeSurface(tmpsurf) |
1236 r, r2: TSDL_Rect; |
1236 r, r2: TSDL_Rect; |
1237 wa, ha: LongInt; |
1237 wa, ha: LongInt; |
1238 tmpline, tmpline2, tmpdesc: ansistring; |
1238 tmpline, tmpline2, tmpdesc: ansistring; |
1239 begin |
1239 begin |
1240 // make sure there is a caption as well as a sub caption - description is optional |
1240 // make sure there is a caption as well as a sub caption - description is optional |
1241 if caption = '' then |
1241 if caption[0] = #0 then |
1242 caption:= '???'; |
1242 caption:= Str2PChar(_S'???'); |
1243 if subcaption = '' then |
1243 if subcaption[0] = #0 then |
1244 subcaption:= _S' '; |
1244 subcaption:= Str2PChar(_S' '); |
1245 |
1245 |
1246 font:= CheckCJKFont(caption,fnt16); |
1246 font:= CheckCJKFont(caption,fnt16); |
1247 font:= CheckCJKFont(subcaption,font); |
1247 font:= CheckCJKFont(subcaption,font); |
1248 font:= CheckCJKFont(description,font); |
1248 font:= CheckCJKFont(description,font); |
1249 font:= CheckCJKFont(extra,font); |
1249 font:= CheckCJKFont(extra,font); |
1330 if tmpline2 <> _S'' then |
1330 if tmpline2 <> _S'' then |
1331 WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, Str2PChar(tmpline + ':')); |
1331 WriteInRect(tmpsurf, cFontBorder + 2, r2.y + r2.h, $ffc7c7c7, font, Str2PChar(tmpline + ':')); |
1332 end |
1332 end |
1333 end; |
1333 end; |
1334 |
1334 |
1335 if extra <> '' then |
1335 if extra[0] <> #0 then |
1336 r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, extra); |
1336 r:= WriteInRect(tmpsurf, cFontBorder + 2, r.y + r.h, extracolor, font, extra); |
1337 |
1337 |
1338 r.x:= cFontBorder + 6; |
1338 r.x:= cFontBorder + 6; |
1339 r.y:= cFontBorder + 4; |
1339 r.y:= cFontBorder + 4; |
1340 r.w:= 32; |
1340 r.w:= 32; |
1383 extra:= trmsg[sidNoEndTurn]; |
1383 extra:= trmsg[sidNoEndTurn]; |
1384 extracolor:= LongInt($ff70c770); |
1384 extracolor:= LongInt($ff70c770); |
1385 end |
1385 end |
1386 else |
1386 else |
1387 begin |
1387 begin |
1388 extra:= _S''; |
1388 extra:= Str2PChar(''); // conversion because pas2c ain't smart enough yet |
1389 extracolor:= 0; |
1389 extracolor:= 0; |
1390 end; |
1390 end; |
1391 |
1391 |
1392 // render window and return the texture |
1392 // render window and return the texture |
1393 WeaponTooltipTex:= RenderHelpWindow(trammo[Ammoz[atype].NameId], trammoc[Ammoz[atype].NameId], trammod[Ammoz[atype].NameId], extra, extracolor, SpritesData[sprAMAmmos].Surface, @r) |
1393 WeaponTooltipTex:= RenderHelpWindow(trammo[Ammoz[atype].NameId], trammoc[Ammoz[atype].NameId], trammod[Ammoz[atype].NameId], extra, extracolor, SpritesData[sprAMAmmos].Surface, @r) |