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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifndef _SDL_timer_h |
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24 #define _SDL_timer_h |
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25 |
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26 /** @file SDL_timer.h |
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27 * Header for the SDL time management routines |
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28 */ |
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29 |
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30 #include "SDL_stdinc.h" |
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31 #include "SDL_error.h" |
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32 |
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33 #include "begin_code.h" |
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34 /* Set up for C function definitions, even when using C++ */ |
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35 #ifdef __cplusplus |
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36 extern "C" { |
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37 #endif |
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38 |
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39 /** This is the OS scheduler timeslice, in milliseconds */ |
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40 #define SDL_TIMESLICE 10 |
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41 |
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42 /** This is the maximum resolution of the SDL timer on all platforms */ |
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43 #define TIMER_RESOLUTION 10 /**< Experimentally determined */ |
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44 |
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45 /** |
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46 * Get the number of milliseconds since the SDL library initialization. |
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47 * Note that this value wraps if the program runs for more than ~49 days. |
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48 */ |
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49 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
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50 |
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51 /** Wait a specified number of milliseconds before returning */ |
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52 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
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53 |
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54 /** Function prototype for the timer callback function */ |
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55 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); |
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56 |
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57 /** |
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58 * Set a callback to run after the specified number of milliseconds has |
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59 * elapsed. The callback function is passed the current timer interval |
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60 * and returns the next timer interval. If the returned value is the |
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61 * same as the one passed in, the periodic alarm continues, otherwise a |
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62 * new alarm is scheduled. If the callback returns 0, the periodic alarm |
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63 * is cancelled. |
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64 * |
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65 * To cancel a currently running timer, call SDL_SetTimer(0, NULL); |
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66 * |
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67 * The timer callback function may run in a different thread than your |
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68 * main code, and so shouldn't call any functions from within itself. |
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69 * |
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70 * The maximum resolution of this timer is 10 ms, which means that if |
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71 * you request a 16 ms timer, your callback will run approximately 20 ms |
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72 * later on an unloaded system. If you wanted to set a flag signaling |
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73 * a frame update at 30 frames per second (every 33 ms), you might set a |
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74 * timer for 30 ms: |
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75 * @code SDL_SetTimer((33/10)*10, flag_update); @endcode |
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76 * |
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77 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). |
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78 * |
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79 * Under UNIX, you should not use raise or use SIGALRM and this function |
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80 * in the same program, as it is implemented using setitimer(). You also |
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81 * should not use this function in multi-threaded applications as signals |
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82 * to multi-threaded apps have undefined behavior in some implementations. |
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83 * |
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84 * This function returns 0 if successful, or -1 if there was an error. |
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85 */ |
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86 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); |
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87 |
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88 /** @name New timer API |
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89 * New timer API, supports multiple timers |
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90 * Written by Stephane Peter <megastep@lokigames.com> |
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91 */ |
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92 /*@{*/ |
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93 |
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94 /** |
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95 * Function prototype for the new timer callback function. |
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96 * The callback function is passed the current timer interval and returns |
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97 * the next timer interval. If the returned value is the same as the one |
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98 * passed in, the periodic alarm continues, otherwise a new alarm is |
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99 * scheduled. If the callback returns 0, the periodic alarm is cancelled. |
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100 */ |
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101 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); |
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102 |
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103 /** Definition of the timer ID type */ |
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104 typedef struct _SDL_TimerID *SDL_TimerID; |
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105 |
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106 /** Add a new timer to the pool of timers already running. |
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107 * Returns a timer ID, or NULL when an error occurs. |
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108 */ |
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109 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); |
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110 |
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111 /** |
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112 * Remove one of the multiple timers knowing its ID. |
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113 * Returns a boolean value indicating success. |
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114 */ |
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115 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); |
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116 |
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117 /*@}*/ |
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118 |
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119 /* Ends C function definitions when using C++ */ |
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120 #ifdef __cplusplus |
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121 } |
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122 #endif |
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123 #include "close_code.h" |
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124 |
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125 #endif /* _SDL_timer_h */ |