140 BtnNewTeam = new QPushButton(groupTeams); |
140 BtnNewTeam = new QPushButton(groupTeams); |
141 BtnNewTeam->setWhatsThis(tr("New team")); |
141 BtnNewTeam->setWhatsThis(tr("New team")); |
142 BtnNewTeam->setIconSize(pmNew.size()); |
142 BtnNewTeam->setIconSize(pmNew.size()); |
143 BtnNewTeam->setIcon(pmNew); |
143 BtnNewTeam->setIcon(pmNew); |
144 BtnNewTeam->setMaximumWidth(pmNew.width() + 6); |
144 BtnNewTeam->setMaximumWidth(pmNew.width() + 6); |
|
145 BtnNewTeam->setStyleSheet("padding: 0px;"); |
145 connect(BtnNewTeam, SIGNAL(clicked()), this, SIGNAL(newTeamRequested())); |
146 connect(BtnNewTeam, SIGNAL(clicked()), this, SIGNAL(newTeamRequested())); |
146 groupTeams->layout()->addWidget(BtnNewTeam, 0, 1); |
147 groupTeams->layout()->addWidget(BtnNewTeam, 0, 1); |
147 |
148 |
148 BtnEditTeam = new QPushButton(groupTeams); |
149 BtnEditTeam = new QPushButton(groupTeams); |
149 BtnEditTeam->setWhatsThis(tr("Edit team")); |
150 BtnEditTeam->setWhatsThis(tr("Edit team")); |
150 BtnEditTeam->setIconSize(pmEdit.size()); |
151 BtnEditTeam->setIconSize(pmEdit.size()); |
151 BtnEditTeam->setIcon(pmEdit); |
152 BtnEditTeam->setIcon(pmEdit); |
152 BtnEditTeam->setMaximumWidth(pmEdit.width() + 6); |
153 BtnEditTeam->setMaximumWidth(pmEdit.width() + 6); |
|
154 BtnEditTeam->setStyleSheet("padding: 0px;"); |
153 connect(BtnEditTeam, SIGNAL(clicked()), this, SLOT(requestEditSelectedTeam())); |
155 connect(BtnEditTeam, SIGNAL(clicked()), this, SLOT(requestEditSelectedTeam())); |
154 groupTeams->layout()->addWidget(BtnEditTeam, 0, 2); |
156 groupTeams->layout()->addWidget(BtnEditTeam, 0, 2); |
155 |
157 |
156 BtnDeleteTeam = new QPushButton(groupTeams); |
158 BtnDeleteTeam = new QPushButton(groupTeams); |
157 BtnDeleteTeam->setWhatsThis(tr("Delete team")); |
159 BtnDeleteTeam->setWhatsThis(tr("Delete team")); |
158 BtnDeleteTeam->setIconSize(pmDelete.size()); |
160 BtnDeleteTeam->setIconSize(pmDelete.size()); |
159 BtnDeleteTeam->setIcon(pmDelete); |
161 BtnDeleteTeam->setIcon(pmDelete); |
160 BtnDeleteTeam->setMaximumWidth(pmDelete.width() + 6); |
162 BtnDeleteTeam->setMaximumWidth(pmDelete.width() + 6); |
|
163 BtnDeleteTeam->setStyleSheet("padding: 0px;"); |
161 connect(BtnDeleteTeam, SIGNAL(clicked()), this, SLOT(requestDeleteSelectedTeam())); |
164 connect(BtnDeleteTeam, SIGNAL(clicked()), this, SLOT(requestDeleteSelectedTeam())); |
162 groupTeams->layout()->addWidget(BtnDeleteTeam, 0, 3); |
165 groupTeams->layout()->addWidget(BtnDeleteTeam, 0, 3); |
163 |
166 |
164 LblNoEditTeam = new QLabel(groupTeams); |
167 LblNoEditTeam = new QLabel(groupTeams); |
165 LblNoEditTeam->setText(tr("You can't edit teams from team selection. Go back to main menu to add, edit or delete teams.")); |
168 LblNoEditTeam->setText(tr("You can't edit teams from team selection. Go back to main menu to add, edit or delete teams.")); |
182 SchemeNew = new QPushButton(groupSchemes); |
185 SchemeNew = new QPushButton(groupSchemes); |
183 SchemeNew->setWhatsThis(tr("New scheme")); |
186 SchemeNew->setWhatsThis(tr("New scheme")); |
184 SchemeNew->setIconSize(pmNew.size()); |
187 SchemeNew->setIconSize(pmNew.size()); |
185 SchemeNew->setIcon(pmNew); |
188 SchemeNew->setIcon(pmNew); |
186 SchemeNew->setMaximumWidth(pmNew.width() + 6); |
189 SchemeNew->setMaximumWidth(pmNew.width() + 6); |
|
190 SchemeNew->setStyleSheet("padding: 0px;"); |
187 groupSchemes->layout()->addWidget(SchemeNew, 0, 1); |
191 groupSchemes->layout()->addWidget(SchemeNew, 0, 1); |
188 |
192 |
189 SchemeEdit = new QPushButton(groupSchemes); |
193 SchemeEdit = new QPushButton(groupSchemes); |
190 SchemeEdit->setWhatsThis(tr("Edit scheme")); |
194 SchemeEdit->setWhatsThis(tr("Edit scheme")); |
191 SchemeEdit->setIconSize(pmEdit.size()); |
195 SchemeEdit->setIconSize(pmEdit.size()); |
192 SchemeEdit->setIcon(pmEdit); |
196 SchemeEdit->setIcon(pmEdit); |
193 SchemeEdit->setMaximumWidth(pmEdit.width() + 6); |
197 SchemeEdit->setMaximumWidth(pmEdit.width() + 6); |
|
198 SchemeEdit->setStyleSheet("padding: 0px;"); |
194 groupSchemes->layout()->addWidget(SchemeEdit, 0, 2); |
199 groupSchemes->layout()->addWidget(SchemeEdit, 0, 2); |
195 |
200 |
196 SchemeDelete = new QPushButton(groupSchemes); |
201 SchemeDelete = new QPushButton(groupSchemes); |
197 SchemeDelete->setWhatsThis(tr("Delete scheme")); |
202 SchemeDelete->setWhatsThis(tr("Delete scheme")); |
198 SchemeDelete->setIconSize(pmDelete.size()); |
203 SchemeDelete->setIconSize(pmDelete.size()); |
199 SchemeDelete->setIcon(pmDelete); |
204 SchemeDelete->setIcon(pmDelete); |
200 SchemeDelete->setMaximumWidth(pmDelete.width() + 6); |
205 SchemeDelete->setMaximumWidth(pmDelete.width() + 6); |
|
206 SchemeDelete->setStyleSheet("padding: 0px;"); |
201 groupSchemes->layout()->addWidget(SchemeDelete, 0, 3); |
207 groupSchemes->layout()->addWidget(SchemeDelete, 0, 3); |
202 } |
208 } |
203 |
209 |
204 { // group: weapons |
210 { // group: weapons |
205 OptionGroupBox * groupWeapons = new OptionGroupBox(":/res/weaponsicon.png", tr("Weapons"), this); |
211 OptionGroupBox * groupWeapons = new OptionGroupBox(":/res/weaponsicon.png", tr("Weapons"), this); |
215 WeaponNew = new QPushButton(groupWeapons); |
221 WeaponNew = new QPushButton(groupWeapons); |
216 WeaponNew->setWhatsThis(tr("New weapon set")); |
222 WeaponNew->setWhatsThis(tr("New weapon set")); |
217 WeaponNew->setIconSize(pmNew.size()); |
223 WeaponNew->setIconSize(pmNew.size()); |
218 WeaponNew->setIcon(pmNew); |
224 WeaponNew->setIcon(pmNew); |
219 WeaponNew->setMaximumWidth(pmNew.width() + 6); |
225 WeaponNew->setMaximumWidth(pmNew.width() + 6); |
|
226 WeaponNew->setStyleSheet("padding: 0px;"); |
220 groupWeapons->layout()->addWidget(WeaponNew, 0, 1); |
227 groupWeapons->layout()->addWidget(WeaponNew, 0, 1); |
221 |
228 |
222 WeaponEdit = new QPushButton(groupWeapons); |
229 WeaponEdit = new QPushButton(groupWeapons); |
223 WeaponEdit->setWhatsThis(tr("Edit weapon set")); |
230 WeaponEdit->setWhatsThis(tr("Edit weapon set")); |
224 WeaponEdit->setIconSize(pmEdit.size()); |
231 WeaponEdit->setIconSize(pmEdit.size()); |
225 WeaponEdit->setIcon(pmEdit); |
232 WeaponEdit->setIcon(pmEdit); |
226 WeaponEdit->setMaximumWidth(pmEdit.width() + 6); |
233 WeaponEdit->setMaximumWidth(pmEdit.width() + 6); |
|
234 WeaponEdit->setStyleSheet("padding: 0px;"); |
227 groupWeapons->layout()->addWidget(WeaponEdit, 0, 2); |
235 groupWeapons->layout()->addWidget(WeaponEdit, 0, 2); |
228 |
236 |
229 WeaponDelete = new QPushButton(groupWeapons); |
237 WeaponDelete = new QPushButton(groupWeapons); |
230 WeaponDelete->setWhatsThis(tr("Delete weapon set")); |
238 WeaponDelete->setWhatsThis(tr("Delete weapon set")); |
231 WeaponDelete->setIconSize(pmDelete.size()); |
239 WeaponDelete->setIconSize(pmDelete.size()); |
232 WeaponDelete->setIcon(pmDelete); |
240 WeaponDelete->setIcon(pmDelete); |
233 WeaponDelete->setMaximumWidth(pmDelete.width() + 6); |
241 WeaponDelete->setMaximumWidth(pmDelete.width() + 6); |
|
242 WeaponDelete->setStyleSheet("padding: 0px;"); |
234 groupWeapons->layout()->addWidget(WeaponDelete, 0, 3); |
243 groupWeapons->layout()->addWidget(WeaponDelete, 0, 3); |
235 } |
244 } |
236 |
245 |
237 leftColumn->addStretch(1); |
246 leftColumn->addStretch(1); |
238 rightColumn->addStretch(1); |
247 rightColumn->addStretch(1); |
271 |
280 |
272 lblWinScreenRes = new QLabel(groupGame); |
281 lblWinScreenRes = new QLabel(groupGame); |
273 lblWinScreenRes->setText(QLabel::tr("Windowed Resolution")); |
282 lblWinScreenRes->setText(QLabel::tr("Windowed Resolution")); |
274 groupGame->layout()->addWidget(lblWinScreenRes, 2, 0); |
283 groupGame->layout()->addWidget(lblWinScreenRes, 2, 0); |
275 |
284 |
276 winResContainer = new QWidget(); |
285 QHBoxLayout * winResLayout = new QHBoxLayout(); |
277 QHBoxLayout * winResLayout = new QHBoxLayout(winResContainer); |
|
278 winResLayout->setSpacing(0); |
286 winResLayout->setSpacing(0); |
279 groupGame->layout()->addWidget(winResContainer, 2, 1); |
287 groupGame->layout()->addLayout(winResLayout, 2, 1, 1, 3); |
280 |
288 |
281 QLabel *winLabelX = new QLabel(groupGame); |
289 winLabelX = new QLabel(groupGame); |
282 //: Multiplication sign, to be used between two numbers. Note the “x” is only a dummy character, we recommend to use “×” if your language permits it |
290 //: Multiplication sign, to be used between two numbers. Note the “x” is only a dummy character, we recommend to use “×” if your language permits it |
283 winLabelX->setText(tr("x")); |
291 winLabelX->setText(tr("x")); |
284 winLabelX->setFixedWidth(40); |
292 winLabelX->setFixedWidth(40); |
285 winLabelX->setAlignment(Qt::AlignCenter); |
293 winLabelX->setAlignment(Qt::AlignCenter); |
286 |
294 |
305 lblQuality->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed); |
313 lblQuality->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed); |
306 groupGame->layout()->addWidget(lblQuality, 3, 0); |
314 groupGame->layout()->addWidget(lblQuality, 3, 0); |
307 |
315 |
308 SLQuality = new QSlider(Qt::Horizontal, groupGame); |
316 SLQuality = new QSlider(Qt::Horizontal, groupGame); |
309 SLQuality->setTickPosition(QSlider::TicksBelow); |
317 SLQuality->setTickPosition(QSlider::TicksBelow); |
|
318 SLQuality->setPageStep(2); |
310 SLQuality->setMaximum(5); |
319 SLQuality->setMaximum(5); |
311 SLQuality->setMinimum(0); |
320 SLQuality->setMinimum(0); |
312 SLQuality->setFixedWidth(150); |
321 SLQuality->setFixedWidth(150); |
313 groupGame->layout()->addWidget(SLQuality, 3, 1, Qt::AlignLeft); |
322 groupGame->layout()->addWidget(SLQuality, 3, 1, Qt::AlignLeft); |
314 |
323 |
|
324 // Zoom |
|
325 QLabel * lblZoom = new QLabel(groupGame); |
|
326 lblZoom->setText(QLabel::tr("Zoom (%)")); |
|
327 lblZoom->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed); |
|
328 groupGame->layout()->addWidget(lblZoom, 4, 0); |
|
329 |
|
330 SLZoom = new QSpinBox(groupGame); |
|
331 SLZoom->setSingleStep(5); |
|
332 SLZoom->setMaximum(150); |
|
333 SLZoom->setMinimum(50); |
|
334 groupGame->layout()->addWidget(SLZoom, 4, 1, Qt::AlignLeft); |
|
335 |
315 // Stereo spacing |
336 // Stereo spacing |
316 |
337 |
317 QLabel * lblStereo = new QLabel(groupGame); |
338 QLabel * lblStereo = new QLabel(groupGame); |
318 lblStereo->setText(QLabel::tr("Stereoscopy")); |
339 lblStereo->setText(QLabel::tr("Stereoscopy")); |
319 groupGame->layout()->addWidget(lblStereo, 4, 0); |
340 groupGame->layout()->addWidget(lblStereo, 5, 0); |
320 |
341 |
321 CBStereoMode = new QComboBox(groupGame); |
342 CBStereoMode = new QComboBox(groupGame); |
322 CBStereoMode->setWhatsThis(QComboBox::tr("Stereoscopy creates an illusion of depth when you wear 3D glasses.")); |
343 CBStereoMode->setWhatsThis(QComboBox::tr("Stereoscopy creates an illusion of depth when you wear 3D glasses.")); |
323 CBStereoMode->setMaxVisibleItems(50); |
344 CBStereoMode->setMaxVisibleItems(50); |
324 CBStereoMode->addItem(QComboBox::tr("Disabled")); |
345 CBStereoMode->addItem(QComboBox::tr("Disabled")); |
335 CBStereoMode->addItem(QComboBox::tr("Red/Green grayscale")); |
356 CBStereoMode->addItem(QComboBox::tr("Red/Green grayscale")); |
336 CBStereoMode->addItem(QComboBox::tr("Green/Red grayscale")); |
357 CBStereoMode->addItem(QComboBox::tr("Green/Red grayscale")); |
337 CBStereoMode->addItem(QComboBox::tr("Side-by-side")); |
358 CBStereoMode->addItem(QComboBox::tr("Side-by-side")); |
338 CBStereoMode->addItem(QComboBox::tr("Top-Bottom")); |
359 CBStereoMode->addItem(QComboBox::tr("Top-Bottom")); |
339 CBStereoMode->setFixedWidth(CBResolution->width()); |
360 CBStereoMode->setFixedWidth(CBResolution->width()); |
340 groupGame->layout()->addWidget(CBStereoMode, 4, 1); |
361 groupGame->layout()->addWidget(CBStereoMode, 5, 1); |
341 |
362 |
342 // Divider |
363 // Divider |
343 |
364 |
344 groupGame->addDivider(); // row 5 |
365 groupGame->addDivider(); // row 6 |
345 |
366 |
346 // FPS limit |
367 // FPS limit |
347 |
368 |
348 QHBoxLayout * fpsLayout = new QHBoxLayout(); |
369 QHBoxLayout * fpsLayout = new QHBoxLayout(); |
349 groupGame->layout()->addLayout(fpsLayout, 6, 0, 1, 2); |
370 groupGame->layout()->addLayout(fpsLayout, 7, 0, 1, 2); |
350 QLabel * maxfps = new QLabel(groupGame); |
371 QLabel * maxfps = new QLabel(groupGame); |
351 maxfps->setText(QLabel::tr("FPS limit")); |
372 maxfps->setText(QLabel::tr("FPS limit")); |
352 fpsLayout->addWidget(maxfps); |
373 fpsLayout->addWidget(maxfps); |
353 fpsLayout->addSpacing(30); |
374 fpsLayout->addSpacing(30); |
354 fpsedit = new FPSEdit(groupGame); |
375 fpsedit = new FPSEdit(groupGame); |
361 fpsLayout->addWidget(CBShowFPS); |
382 fpsLayout->addWidget(CBShowFPS); |
362 fpsLayout->addStretch(1); |
383 fpsLayout->addStretch(1); |
363 |
384 |
364 // Divider |
385 // Divider |
365 |
386 |
366 groupGame->addDivider(); // row 7 |
387 groupGame->addDivider(); // row 8 |
367 |
388 |
368 // Alternative damage show |
389 // Alternative damage show |
369 |
390 |
370 CBAltDamage = new QCheckBox(groupGame); |
391 CBAltDamage = new QCheckBox(groupGame); |
371 CBAltDamage->setText(QCheckBox::tr("Alternative damage show")); |
392 CBAltDamage->setText(QCheckBox::tr("Alternative damage show")); |
372 groupGame->layout()->addWidget(CBAltDamage, 8, 0, 1, 2); |
393 groupGame->layout()->addWidget(CBAltDamage, 9, 0, 1, 2); |
373 |
394 |
374 // Show ammo menu tooltips |
395 // Show ammo menu tooltips |
375 |
396 |
376 WeaponTooltip = new QCheckBox(groupGame); |
397 WeaponTooltip = new QCheckBox(groupGame); |
377 WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips")); |
398 WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips")); |
378 groupGame->layout()->addWidget(WeaponTooltip, 9, 0, 1, 2); |
399 groupGame->layout()->addWidget(WeaponTooltip, 10, 0, 1, 2); |
379 |
400 |
380 groupGame->addDivider(); |
401 groupGame->addDivider(); |
381 |
402 |
382 lblTags = new QLabel(groupGame); |
403 lblTags = new QLabel(groupGame); |
383 lblTags->setText(QLabel::tr("Displayed tags above hogs and translucent tags")); |
404 lblTags->setText(QLabel::tr("Displayed tags above hogs and translucent tags")); |
384 groupGame->layout()->addWidget(lblTags, 11, 0, 1, 2); |
405 groupGame->layout()->addWidget(lblTags, 12, 0, 1, 2); |
385 |
406 |
386 tagsContainer = new QWidget(); |
407 tagsContainer = new QWidget(); |
387 QHBoxLayout * tagsLayout = new QHBoxLayout(tagsContainer); |
408 QHBoxLayout * tagsLayout = new QHBoxLayout(tagsContainer); |
388 tagsLayout->setSpacing(0); |
409 tagsLayout->setSpacing(0); |
389 groupGame->layout()->addWidget(tagsContainer, 12, 0, 1, 2); |
410 groupGame->layout()->addWidget(tagsContainer, 13, 0, 1, 2); |
390 |
411 |
391 CBTeamTag = new QCheckBox(groupGame); |
412 CBTeamTag = new QCheckBox(groupGame); |
392 CBTeamTag->setText(QCheckBox::tr("Team")); |
413 CBTeamTag->setText(QCheckBox::tr("Team")); |
393 CBTeamTag->setWhatsThis(QCheckBox::tr("Enable team tags by default")); |
414 CBTeamTag->setWhatsThis(QCheckBox::tr("Enable team tags by default")); |
394 |
415 |
506 |
527 |
507 CBMusic = new QCheckBox(groupGame); |
528 CBMusic = new QCheckBox(groupGame); |
508 CBMusic->setText(QCheckBox::tr("Music")); |
529 CBMusic->setText(QCheckBox::tr("Music")); |
509 CBMusic->setWhatsThis(QCheckBox::tr("In-game music")); |
530 CBMusic->setWhatsThis(QCheckBox::tr("In-game music")); |
510 groupGame->layout()->addWidget(CBMusic, 1, 2, 1, 2, Qt::AlignLeft); |
531 groupGame->layout()->addWidget(CBMusic, 1, 2, 1, 2, Qt::AlignLeft); |
|
532 |
|
533 // Dampen |
|
534 |
|
535 CBDampenAudio = new QCheckBox(groupGame); |
|
536 //: Checkbox text. If checked, the in-game audio volume is reduced (=dampened) when the game window loses its focus |
|
537 CBDampenAudio->setText(QCheckBox::tr("Dampen when losing focus")); |
|
538 CBDampenAudio->setWhatsThis(QCheckBox::tr("Reduce the game audio volume if the game window has lost its focus")); |
|
539 groupGame->layout()->addWidget(CBDampenAudio, 2, 1, 1, 3, Qt::AlignLeft); |
511 } |
540 } |
512 |
541 |
513 { // group: frontend |
542 { // group: frontend |
514 OptionGroupBox * groupFrontend = new OptionGroupBox(":/res/audio.png", tr("Frontend audio"), this); |
543 OptionGroupBox * groupFrontend = new OptionGroupBox(":/res/audio.png", tr("Frontend audio"), this); |
515 rightColumn->addWidget(groupFrontend); |
544 rightColumn->addWidget(groupFrontend); |
654 } |
683 } |
655 // Fallback code, if language name is empty for some reason. This should normally not happen |
684 // Fallback code, if language name is empty for some reason. This should normally not happen |
656 if(entryName.isEmpty()) |
685 if(entryName.isEmpty()) |
657 { |
686 { |
658 // Show error and the locale identifier |
687 // Show error and the locale identifier |
|
688 //: In the case of an error, this is shown in the language selection for a language with unknown name. %1 = language code |
659 entryName = tr("MISSING LANGUAGE NAME [%1]").arg(lname); |
689 entryName = tr("MISSING LANGUAGE NAME [%1]").arg(lname); |
660 } |
690 } |
661 CBLanguage->addItem(entryName, lname); |
691 CBLanguage->addItem(entryName, lname); |
662 } |
692 } |
663 |
693 |
959 Q_UNUSED(state); |
989 Q_UNUSED(state); |
960 |
990 |
961 lblFullScreenRes->setVisible(state); |
991 lblFullScreenRes->setVisible(state); |
962 CBResolution->setVisible(state); |
992 CBResolution->setVisible(state); |
963 lblWinScreenRes->setVisible(!state); |
993 lblWinScreenRes->setVisible(!state); |
964 winResContainer->setVisible(!state); |
994 windowWidthEdit->setVisible(!state); |
|
995 windowHeightEdit->setVisible(!state); |
|
996 winLabelX->setVisible(!state); |
965 |
997 |
966 int index = this->CBStereoMode->currentIndex(); |
998 int index = this->CBStereoMode->currentIndex(); |
967 if (index != 7 && index != 8 && index != 9) |
999 if (index != 7 && index != 8 && index != 9) |
968 previousFullscreenValue = this->CBFullscreen->isChecked(); |
1000 previousFullscreenValue = this->CBFullscreen->isChecked(); |
969 } |
1001 } |
1224 |
1257 |
1225 // Changes a key bind (bindID) to its default value. This updates the bind's combo-box in the UI. |
1258 // Changes a key bind (bindID) to its default value. This updates the bind's combo-box in the UI. |
1226 // Returns: The bind model index of the default. |
1259 // Returns: The bind model index of the default. |
1227 int PageOptions::resetBindToDefault(int bindID) |
1260 int PageOptions::resetBindToDefault(int bindID) |
1228 { |
1261 { |
|
1262 if (QString(cbinds[bindID].action) == QString("!MULTI")) |
|
1263 return -1; |
1229 QStandardItemModel * binds = DataManager::instance().bindsModel(); |
1264 QStandardItemModel * binds = DataManager::instance().bindsModel(); |
1230 QModelIndexList mdl = binds->match(binds->index(0, 0), Qt::UserRole + 1, cbinds[bindID].strbind, 1, Qt::MatchExactly); |
1265 QModelIndexList mdl = binds->match(binds->index(0, 0), Qt::UserRole + 1, cbinds[bindID].strbind, 1, Qt::MatchExactly); |
1231 if(mdl.size() == 1) binder->setBindIndex(bindID, mdl[0].row()); |
1266 if(mdl.size() == 1) |
|
1267 binder->setBindIndex(bindID, mdl[0].row()); |
1232 return mdl[0].row(); |
1268 return mdl[0].row(); |
1233 } |
1269 } |
1234 |
1270 |
1235 // Called when "reset all binds" button is pressed |
1271 // Called when "reset all binds" button is pressed |
1236 void PageOptions::resetAllBinds() |
1272 void PageOptions::resetAllBinds() |
1237 { |
1273 { |
1238 for (int i = 0; i < BINDS_NUMBER; i++) |
1274 for (int i = 0; i < BINDS_NUMBER; i++) |
1239 { |
1275 { |
1240 resetBindToDefault(i); |
1276 int ret = resetBindToDefault(i); |
1241 bindUpdated(i); |
1277 if(ret != -1) |
1242 } |
1278 bindUpdated(i); |
1243 } |
1279 } |
|
1280 binder->checkConflicts(); |
|
1281 } |