1317 DrawWaves(-1, 50, cWaveHeight div 2, cWaveHeight div 2, 0); |
1317 DrawWaves(-1, 50, cWaveHeight div 2, cWaveHeight div 2, 0); |
1321 if (isCursorVisible) and ((CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) or (((GameFlags and gfMoreWind) <> 0) and ((CurAmmoType = amDrillStrike) or (CurAmmoType = amAirAttack)))) then |
1321 if (isCursorVisible) and ((CurAmmoType = amNapalm) or (CurAmmoType = amMineStrike) or (((GameFlags and gfMoreWind) <> 0) and ((CurAmmoType = amDrillStrike) or (CurAmmoType = amAirAttack)))) then |
1322 DrawLine(-3000, topY-300, 7000, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF); |
1322 DrawLine(-cCamLimitX, topY-300, LAND_WIDTH + cCamLimitX, topY-300, 3.0, (Team^.Clan^.Color shr 16), (Team^.Clan^.Color shr 8) and $FF, Team^.Clan^.Color and $FF, $FF); |
1324 // gear HUD extras (fuel indicator, secondary ammo, etc.) |
1324 // gear HUD extras (fuel indicator, secondary ammo, etc.) |