190 amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
190 amHellishBomb: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
191 amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0); |
191 amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0); |
192 amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
192 amDrill: FollowGear:= AddGear(hwRound(X), hwRound(Y), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
193 amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
193 amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
194 amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0); |
194 amJetpack: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtJetpack, 0, _0, _0, 0); |
195 amLowGravity: cGravity:= cMaxWindSpeed / 2; |
195 amLowGravity: begin |
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196 PlaySound(sndLowGravity); |
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197 cGravity:= cMaxWindSpeed / 2 |
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198 end; |
196 amExtraDamage: cDamageModifier:= _1_5; |
199 amExtraDamage: cDamageModifier:= _1_5; |
197 amInvulnerable: Invulnerable:= true; |
200 amInvulnerable: Invulnerable:= true; |
198 amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000; |
201 amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000; |
199 amLaserSight: cLaserSighting:= true; |
202 amLaserSight: cLaserSighting:= true; |
200 amVampiric: cVampiric:= true; |
203 amVampiric: cVampiric:= true; |