equal
deleted
inserted
replaced
351 ChangeToSDFlakes; |
351 ChangeToSDFlakes; |
352 glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99); |
352 glClearColor(SDSkyColor.r * (SDTint/255) / 255, SDSkyColor.g * (SDTint/255) / 255, SDSkyColor.b * (SDTint/255) / 255, 0.99); |
353 end; |
353 end; |
354 AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState); |
354 AddCaption(trmsg[sidSuddenDeath], cWhiteColor, capgrpGameState); |
355 playSound(sndSuddenDeath); |
355 playSound(sndSuddenDeath); |
356 MusicFN:= SDMusic; |
356 StopMusic //No SDMusic for now |
357 ChangeMusic |
357 //MusicFN:= SDMusic; |
|
358 //ChangeMusic |
358 end |
359 end |
359 else if (TotalRounds < cSuddenDTurns) and (not isInMultiShoot) then |
360 else if (TotalRounds < cSuddenDTurns) and (not isInMultiShoot) then |
360 begin |
361 begin |
361 i:= cSuddenDTurns - TotalRounds; |
362 i:= cSuddenDTurns - TotalRounds; |
362 s:= inttostr(i); |
363 s:= inttostr(i); |