equal
deleted
inserted
replaced
893 if (Gear^.dY.isNegative) and (land <> 0) then |
893 if (Gear^.dY.isNegative) and (land <> 0) then |
894 begin |
894 begin |
895 if land and lfBouncy <> 0 then |
895 if land and lfBouncy <> 0 then |
896 begin |
896 begin |
897 doStepFallingGear(Gear); |
897 doStepFallingGear(Gear); |
|
898 Gear^.AdvBounce:= 1; |
898 Gear^.dX:= Gear^.dX * _0_8 |
899 Gear^.dX:= Gear^.dX * _0_8 |
899 end; |
900 end; |
900 if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then |
901 if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then |
901 Gear^.dY:= _0; |
902 Gear^.dY:= _0; |
902 Gear^.State:= Gear^.State and (not gstCollision) |
903 Gear^.State:= Gear^.State and (not gstCollision) |
933 if not Gear^.dY.isNegative then |
934 if not Gear^.dY.isNegative then |
934 begin |
935 begin |
935 if land and lfBouncy <> 0 then |
936 if land and lfBouncy <> 0 then |
936 begin |
937 begin |
937 doStepFallingGear(Gear); |
938 doStepFallingGear(Gear); |
|
939 Gear^.AdvBounce:= 1; |
938 // hogs for some reason have very low friction. slippery little buggers |
940 // hogs for some reason have very low friction. slippery little buggers |
939 Gear^.dX:= Gear^.dX * _0_8 |
941 Gear^.dX:= Gear^.dX * _0_8 |
940 end; |
942 end; |
941 |
943 |
942 CheckHHDamage(Gear); |
944 CheckHHDamage(Gear); |
1070 if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then |
1072 if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then |
1071 begin |
1073 begin |
1072 land:= TestCollisionYwithXYShift(Gear, 0, 1, 1); |
1074 land:= TestCollisionYwithXYShift(Gear, 0, 1, 1); |
1073 if land and lfBouncy <> 0 then |
1075 if land and lfBouncy <> 0 then |
1074 doStepFallingGear(Gear); |
1076 doStepFallingGear(Gear); |
|
1077 Gear^.AdvBounce:= 1; |
1075 |
1078 |
1076 if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then |
1079 if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then |
1077 begin |
1080 begin |
1078 CheckHHDamage(Gear); |
1081 CheckHHDamage(Gear); |
1079 Gear^.dY:= _0; |
1082 Gear^.dY:= _0; |