78 + New call: GetTurnTimePaused(): Returns true if turn time is paused due to Lua |
78 + New call: GetTurnTimePaused(): Returns true if turn time is paused due to Lua |
79 + New call: AddMissionTeam(color): Add mission team, i.e. the team selected by player in campaign/mission page |
79 + New call: AddMissionTeam(color): Add mission team, i.e. the team selected by player in campaign/mission page |
80 + New call: AddMissionHog(health): Add a hedgehog for the mission team |
80 + New call: AddMissionHog(health): Add a hedgehog for the mission team |
81 + New call: SetTeamPassive(teamname, isPassive): Mark a team as passive. Passive teams do not play and are treated like frozen teams. |
81 + New call: SetTeamPassive(teamname, isPassive): Mark a team as passive. Passive teams do not play and are treated like frozen teams. |
82 + New return value: AddTeam/AddMissionTeam return <real team name>, <team index> |
82 + New return value: AddTeam/AddMissionTeam return <real team name>, <team index> |
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83 + SetClanColor: Now accepts negative color argument for user clan color, like in AddTeam |
83 + Utils library: New calls: getReadableChallengeRecord, updateChallengeRecord |
84 + Utils library: New calls: getReadableChallengeRecord, updateChallengeRecord |
84 + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw |
85 + New callback: onGameResult(winningClan): Called when the game ends normally. winningClan = index of winning clan or -1 on draw |
85 + SendStat extension: Option to use predefined modes with siPointType, like "!POINTS" or "!TIME" |
86 + SendStat extension: Option to use predefined modes with siPointType, like "!POINTS" or "!TIME" |
86 + SimpleMission: Add isMissionTeam attribute for teams |
87 + SimpleMission: Add isMissionTeam attribute for teams |
87 + SpeedShoppa/TargetPractice libraries: Remove custom hog and team info settings |
88 + SpeedShoppa/TargetPractice libraries: Remove custom hog and team info settings |