155 end |
155 end |
156 end |
156 end |
157 |
157 |
158 function WonderAlive() |
158 function WonderAlive() |
159 if nativeRevived[waterNum] == true then |
159 if nativeRevived[waterNum] == true then |
160 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], "I'm...alive? How? Why?", SAY_THINK, 3500}}) |
160 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("I'm...alive? How? Why?"), SAY_THINK, 3500}}) |
161 AnimInsertStepNext({func = AnimWait, args = {natives[waterNum], 800}}) |
161 AnimInsertStepNext({func = AnimWait, args = {natives[waterNum], 800}}) |
162 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Left"}}) |
162 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Left"}}) |
163 AnimInsertStepNext({func = AnimWait, args = {natives[waterNum], 800}}) |
163 AnimInsertStepNext({func = AnimWait, args = {natives[waterNum], 800}}) |
164 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Right"}}) |
164 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Right"}}) |
165 end |
165 end |
166 if nativeRevived[leaksNum] == true and nativeRevived[denseNum] == true then |
166 if nativeRevived[leaksNum] == true and nativeRevived[denseNum] == true then |
167 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "But why would they help us?", SAY_SAY, 4000}}) |
167 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("But why would they help us?"), SAY_SAY, 4000}}) |
168 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "It must be the aliens!", SAY_SAY, 3500}}) |
168 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("It must be the aliens!"), SAY_SAY, 3500}}) |
169 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], "You just appeared out of thin air!", SAY_SAY, 5000}}) |
169 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("You just appeared out of thin air!"), SAY_SAY, 5000}}) |
170 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "But...we died!", SAY_SAY, 2500}}) |
170 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("But...we died!"), SAY_SAY, 2500}}) |
171 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "This must be the caves!", SAY_SAY, 3500}}) |
171 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("This must be the caves!"), SAY_SAY, 3500}}) |
172 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "Dude, where are we?", SAY_SAY, 3000}}) |
172 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Dude, where are we?"), SAY_SAY, 3000}}) |
173 AnimInsertStepNext({func = AnimWait, args = {natives[leaksNum], 800}}) |
173 AnimInsertStepNext({func = AnimWait, args = {natives[leaksNum], 800}}) |
174 AnimInsertStepNext({func = AnimTurn, args = {natives[leaksNum], "Right"}}) |
174 AnimInsertStepNext({func = AnimTurn, args = {natives[leaksNum], "Right"}}) |
175 AnimInsertStepNext({func = AnimTurn, args = {natives[denseNum], "Left"}}) |
175 AnimInsertStepNext({func = AnimTurn, args = {natives[denseNum], "Left"}}) |
176 AnimInsertStepNext({func = AnimWait, args = {natives[leaksNum], 800}}) |
176 AnimInsertStepNext({func = AnimWait, args = {natives[leaksNum], 800}}) |
177 AnimInsertStepNext({func = AnimTurn, args = {natives[leaksNum], "Left"}}) |
177 AnimInsertStepNext({func = AnimTurn, args = {natives[leaksNum], "Left"}}) |
185 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[princessNum]}}}) |
185 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[princessNum]}}}) |
186 if nativeDead[chiefNum] ~= true then |
186 if nativeDead[chiefNum] ~= true then |
187 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
187 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
188 end |
188 end |
189 elseif nativeRevived[leaksNum] == true then |
189 elseif nativeRevived[leaksNum] == true then |
190 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Why would they do this?", SAY_SAY, 6000}}) |
190 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Why would they do this?"), SAY_SAY, 6000}}) |
191 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "It must be the aliens' deed.", SAY_SAY, 5000}}) |
191 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
192 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "Do not laugh, inexperienced one, for he speaks the truth!", SAY_SAY, 10000}}) |
192 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Do not laugh, inexperienced one, for he speaks the truth!"), SAY_SAY, 10000}}) |
193 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Yeah, sure! I died. Hillarious!", SAY_SAY, 6000}}) |
193 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Yeah, sure! I died. Hillarious!"), SAY_SAY, 6000}}) |
194 AnimInsertStepNext({func = AnimSay, args = {gearr, "You're...alive!? But we saw you die!", SAY_SAY, 6000}}) |
194 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
195 AnimInsertStepNext({func = AnimSay, args = {gearr, "???", SAY_SAY, 2000}}) |
195 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("???"), SAY_SAY, 2000}}) |
196 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Wow, what a dream!", SAY_SAY, 3000}}) |
196 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Wow, what a dream!"), SAY_SAY, 3000}}) |
197 if nativeDead[chiefNum] ~= true then |
197 if nativeDead[chiefNum] ~= true then |
198 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
198 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
199 end |
199 end |
200 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[wiseNum]}}}) |
200 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], natives[wiseNum]}}}) |
201 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], gearr}}}) |
201 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {natives[leaksNum], gearr}}}) |
202 elseif nativeRevived[denseNum] == true then |
202 elseif nativeRevived[denseNum] == true then |
203 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "Dude, that's so cool!", SAY_SAY, 3000}}) |
203 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Dude, that's so cool!"), SAY_SAY, 3000}}) |
204 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "It must be the aliens' deed.", SAY_SAY, 5000}}) |
204 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It must be the aliens' deed."), SAY_SAY, 5000}}) |
205 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "But that's impossible!", SAY_SAY, 3000}}) |
205 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("But that's impossible!"), SAY_SAY, 3000}}) |
206 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "It was not a dream, unwise one!", SAY_SAY, 5000}}) |
206 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("It was not a dream, unwise one!"), SAY_SAY, 5000}}) |
207 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "Exactly, man! That was my dream.", SAY_SAY, 5000}}) |
207 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Exactly, man! That was my dream."), SAY_SAY, 5000}}) |
208 AnimInsertStepNext({func = AnimSay, args = {gearr, "You're...alive!? But we saw you die!", SAY_SAY, 6000}}) |
208 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("You're...alive!? But we saw you die!"), SAY_SAY, 6000}}) |
209 AnimInsertStepNext({func = AnimSay, args = {gearr, "???", SAY_SAY, 2000}}) |
209 AnimInsertStepNext({func = AnimSay, args = {gearr, loc("???"), SAY_SAY, 2000}}) |
210 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "Dude, wow! I just had the weirdest high!", SAY_SAY, 6000}}) |
210 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Dude, wow! I just had the weirdest high!"), SAY_SAY, 6000}}) |
211 if nativeDead[chiefNum] ~= true then |
211 if nativeDead[chiefNum] ~= true then |
212 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
212 AnimInsertStepNext({func = AnimTurn, args = {natives[chiefNum], "Right"}}) |
213 end |
213 end |
214 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[denseNum], CondNeedToTurn, {natives[denseNum], natives[wiseNum]}}}) |
214 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[denseNum], CondNeedToTurn, {natives[denseNum], natives[wiseNum]}}}) |
215 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[denseNum], CondNeedToTurn, {natives[denseNum], gearr}}}) |
215 AnimInsertStepNext({func = AnimCustomFunction, swh = false, args = {natives[denseNum], CondNeedToTurn, {natives[denseNum], gearr}}}) |
220 if needRevival == true and m4WaterDead == 1 then |
220 if needRevival == true and m4WaterDead == 1 then |
221 RestoreCyborg() |
221 RestoreCyborg() |
222 SetGearPosition(cyborg, unpack(cyborgPos)) |
222 SetGearPosition(cyborg, unpack(cyborgPos)) |
223 AnimInsertStepNext({func = AnimCustomFunction, args = {water, HideCyborg, {}}}) |
223 AnimInsertStepNext({func = AnimCustomFunction, args = {water, HideCyborg, {}}}) |
224 AnimInsertStepNext({func = AnimSwitchHog, args = {water}}) |
224 AnimInsertStepNext({func = AnimSwitchHog, args = {water}}) |
225 AnimInsertStepNext({func = AnimSay, args = {cyborg, "The answer is...entertaintment. You'll see what I mean.", SAY_SAY, 8000}}) |
225 AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("The answer is...entertaintment. You'll see what I mean."), SAY_SAY, 8000}}) |
226 AnimInsertStepNext({func = AnimSay, args = {cyborg, "You're probably wondering why I bought you back...", SAY_SAY, 8000}}) |
226 AnimInsertStepNext({func = AnimSay, args = {cyborg, loc("You're probably wondering why I bought you back..."), SAY_SAY, 8000}}) |
227 end |
227 end |
228 end |
228 end |
229 |
229 |
230 function SpyDebate() |
230 function SpyDebate() |
231 if m2Choice == choiceAccepted then |
231 if m2Choice == choiceAccepted then |
232 spyHog = natives[denseNum] |
232 spyHog = natives[denseNum] |
233 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "What shall we do with the traitor?", SAY_SAY, 6000}}) |
233 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("What shall we do with the traitor?"), SAY_SAY, 6000}}) |
234 AnimInsertStepNext({func = SetHealth, swh = false, args = {natives[denseNum], 26}}) |
234 AnimInsertStepNext({func = SetHealth, swh = false, args = {natives[denseNum], 26}}) |
235 AnimInsertStepNext({func = AnimVisualGear, args = {GetGearPosition(natives[denseNum]), vgtExplosion, 0, true}}) |
235 AnimInsertStepNext({func = AnimVisualGear, args = {GetGearPosition(natives[denseNum]), vgtExplosion, 0, true}}) |
236 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "Here, let me help you!", SAY_SAY, 3000}}) |
236 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("Here, let me help you!"), SAY_SAY, 3000}}) |
237 if nativeDead[chiefNum] == true then |
237 if nativeDead[chiefNum] == true then |
238 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], "You killed my father, you monster!", SAY_SAY, 5000}}) |
238 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("You killed my father, you monster!"), SAY_SAY, 5000}}) |
239 end |
239 end |
240 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "Look, I had no choice!", SAY_SAY, 3000}}) |
240 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("Look, I had no choice!"), SAY_SAY, 3000}}) |
241 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "You have been giving us out to the enemy, haven't you!", SAY_SAY, 7000}}) |
241 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("You have been giving us out to the enemy, haven't you!"), SAY_SAY, 7000}}) |
242 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "You're a pathetic liar!", SAY_SAY, 3000}}) |
242 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("You're a pathetic liar!"), SAY_SAY, 3000}}) |
243 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Interesting! Last time you said you killed a cannibal!", SAY_SAY, 7000}}) |
243 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Interesting! Last time you said you killed a cannibal!"), SAY_SAY, 7000}}) |
244 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], "I told you, I just found them.", SAY_SAY, 4500}}) |
244 AnimInsertStepNext({func = AnimSay, args = {natives[denseNum], loc("I told you, I just found them."), SAY_SAY, 4500}}) |
245 AnimInsertStepNext({func = AnimCustomFunction, args = {natives[denseNum], EmitDenseClouds, {"Left"}}}) |
245 AnimInsertStepNext({func = AnimCustomFunction, args = {natives[denseNum], EmitDenseClouds, {"Left"}}}) |
246 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Where did you get the weapons in the forest, Dense Cloud?", SAY_SAY, 8000}}) |
246 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Where did you get the weapons in the forest, Dense Cloud?"), SAY_SAY, 8000}}) |
247 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Not now, Fiery Water!", SAY_SAY, 3000}}) |
247 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Not now, Fiery Water!"), SAY_SAY, 3000}}) |
248 else |
248 else |
249 spyHog = natives[waterNum] |
249 spyHog = natives[waterNum] |
250 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "What shall we do with the traitor?", SAY_SAY, 5000}}) |
250 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("What shall we do with the traitor?"), SAY_SAY, 5000}}) |
251 AnimInsertStepNext({func = SetHealth, swh = false, args = {natives[waterNum], 26}}) |
251 AnimInsertStepNext({func = SetHealth, swh = false, args = {natives[waterNum], 26}}) |
252 AnimInsertStepNext({func = AnimVisualGear, args = {nativePos[denseNum][1] + 50, nativePos[denseNum][2], vgtExplosion, 0, true}}) |
252 AnimInsertStepNext({func = AnimVisualGear, args = {nativePos[denseNum][1] + 50, nativePos[denseNum][2], vgtExplosion, 0, true}}) |
253 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], "I can't believe what I'm hearing!", SAY_SAY, 5500}}) |
253 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("I can't believe what I'm hearing!"), SAY_SAY, 5500}}) |
254 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], "You know what? I don't even regret anything!", SAY_SAY, 7000}}) |
254 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know what? I don't even regret anything!"), SAY_SAY, 7000}}) |
255 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], "In fact, you are the only one that's been acting strangely.", SAY_SAY, 8000}}) |
255 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("In fact, you are the only one that's been acting strangely."), SAY_SAY, 8000}}) |
256 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], "Are you accusing me of something?", SAY_SAY, 3500}}) |
256 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("Are you accusing me of something?"), SAY_SAY, 3500}}) |
257 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Seems like every time you take a \"walk\", the enemy find us!", SAY_SAY, 8000}}) |
257 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Seems like every time you take a \"walk\", the enemy find us!"), SAY_SAY, 8000}}) |
258 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], "You know...taking a stroll.", SAY_SAY, 3500}}) |
258 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You know...taking a stroll."), SAY_SAY, 3500}}) |
259 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "Where have you been?!", SAY_SAY, 3000}}) |
259 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("Where have you been?!"), SAY_SAY, 3000}}) |
260 end |
260 end |
261 if nativeRevived[waterNum] == true then |
261 if nativeRevived[waterNum] == true then |
262 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], "You won't believe what happened to me!", SAY_SAY, 5500}}) |
262 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("You won't believe what happened to me!"), SAY_SAY, 5500}}) |
263 end |
263 end |
264 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], "Hey, guys!", SAY_SAY, 2000}}) |
264 AnimInsertStepNext({func = AnimSay, args = {natives[waterNum], loc("Hey, guys!"), SAY_SAY, 2000}}) |
265 AnimInsertStepNext({func = AnimMove, args = {natives[waterNum], "Left", nativePos[denseNum][1] + 50, nativePos[denseNum][2]}}) |
265 AnimInsertStepNext({func = AnimMove, args = {natives[waterNum], "Left", nativePos[denseNum][1] + 50, nativePos[denseNum][2]}}) |
266 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "back"}}) |
266 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "back"}}) |
267 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Right"}}) |
267 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Right"}}) |
268 AnimInsertStepNext({func = AnimMove, args = {natives[waterNum], "Left", 1228, 412}}) |
268 AnimInsertStepNext({func = AnimMove, args = {natives[waterNum], "Left", 1228, 412}}) |
269 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}}) |
269 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}}) |
270 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}}) |
270 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}}) |
271 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}}) |
271 AnimInsertStepNext({func = AnimJump, args = {natives[waterNum], "long"}}) |
272 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Left"}}) |
272 AnimInsertStepNext({func = AnimTurn, args = {natives[waterNum], "Left"}}) |
273 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], "There must be a spy among us!", SAY_SAY, 4000}}) |
273 AnimInsertStepNext({func = AnimSay, args = {natives[wiseNum], loc("There must be a spy among us!"), SAY_SAY, 4000}}) |
274 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], "We made sure noone followed us!", SAY_SAY, 4000}}) |
274 AnimInsertStepNext({func = AnimSay, args = {natives[princessNum], loc("We made sure noone followed us!"), SAY_SAY, 4000}}) |
275 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], "What? Here? How did they find us?!", SAY_SAY, 5000}}) |
275 AnimInsertStepNext({func = AnimSay, args = {natives[leaksNum], loc("What? Here? How did they find us?!"), SAY_SAY, 5000}}) |
276 end |
276 end |
277 |
277 |
278 function AnimationSetup() |
278 function AnimationSetup() |
279 table.insert(startAnim, {func = AnimWait, args = {natives[leaksNum], 3000}}) |
279 table.insert(startAnim, {func = AnimWait, args = {natives[leaksNum], 3000}}) |
280 table.insert(startAnim, {func = AnimCustomFunction, swh = false, args = {natives[leaksNum], SaySafe, {}}}) |
280 table.insert(startAnim, {func = AnimCustomFunction, swh = false, args = {natives[leaksNum], SaySafe, {}}}) |
312 end |
312 end |
313 end |
313 end |
314 if nativeDead[wiseNum] ~= true and band(GetState(natives[wiseNum]), gstDrowning) == 0 then |
314 if nativeDead[wiseNum] ~= true and band(GetState(natives[wiseNum]), gstDrowning) == 0 then |
315 if nativesNum > 1 then |
315 if nativesNum > 1 then |
316 table.insert(wave2DeadAnim, {func = AnimWait, args = {natives[wiseNum], 1500}}) |
316 table.insert(wave2DeadAnim, {func = AnimWait, args = {natives[wiseNum], 1500}}) |
317 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "What a strange feeling!", SAY_THINK, 3000}}) |
317 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("What a strange feeling!"), SAY_THINK, 3000}}) |
318 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "I need to warn the others.", SAY_THINK, 3000}}) |
318 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("I need to warn the others."), SAY_THINK, 3000}}) |
319 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "If only I had a way...", SAY_THINK, 3000}}) |
319 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("If only I had a way..."), SAY_THINK, 3000}}) |
320 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "Oh, silly me! I forgot that I'm the shaman.", SAY_THINK, 6000}}) |
320 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("Oh, silly me! I forgot that I'm the shaman."), SAY_THINK, 6000}}) |
321 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], TeleportNatives, {}}}) |
321 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], TeleportNatives, {}}}) |
322 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], TurnNatives, {natives[wiseNum]}}}) |
322 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], TurnNatives, {natives[wiseNum]}}}) |
323 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], CondNeedToTurn, {natives[wiseNum], deployedHog}}}) |
323 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], CondNeedToTurn, {natives[wiseNum], deployedHog}}}) |
324 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "I sense another wave of cannibals heading our way!", SAY_SAY, 6500}}) |
324 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("I sense another wave of cannibals heading our way!"), SAY_SAY, 6500}}) |
325 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "We need to prevent their arrival!", SAY_SAY, 4500}}) |
325 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("We need to prevent their arrival!"), SAY_SAY, 4500}}) |
326 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "Go, quick!", SAY_SAY, 2500}}) |
326 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("Go, quick!"), SAY_SAY, 2500}}) |
327 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], DeployHog, {}}}) |
327 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], DeployHog, {}}}) |
328 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], RestoreCyborg, {}}}) |
328 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], RestoreCyborg, {}}}) |
329 table.insert(wave2DeadAnim, {func = AnimOutOfNowhere, swh = false, args = {cyborg, cyborgPos2[1], cyborgPos2[2]}}) |
329 table.insert(wave2DeadAnim, {func = AnimOutOfNowhere, swh = false, args = {cyborg, cyborgPos2[1], cyborgPos2[2]}}) |
330 table.insert(wave2DeadAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
330 table.insert(wave2DeadAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
331 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, IsolateNatives, {}}}) |
331 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, IsolateNatives, {}}}) |
332 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, PutCGI, {}}}) |
332 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, PutCGI, {}}}) |
333 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, "I want to see how it handles this!", SAY_SAY, 6000}}) |
333 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, loc("I want to see how it handles this!"), SAY_SAY, 6000}}) |
334 table.insert(wave2DeadAnim, {func = AnimSwitchHog, args = {deployedHog}}) |
334 table.insert(wave2DeadAnim, {func = AnimSwitchHog, args = {deployedHog}}) |
335 table.insert(wave2DeadAnim, {func = AnimDisappear, args = {cyborg, 0, 0}}) |
335 table.insert(wave2DeadAnim, {func = AnimDisappear, args = {cyborg, 0, 0}}) |
336 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, DeployHog, {}}}) |
336 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, DeployHog, {}}}) |
337 table.insert(wave2DeadAnim, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborg, {}}}) |
337 table.insert(wave2DeadAnim, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborg, {}}}) |
338 else |
338 else |
339 table.insert(wave2DeadAnim, {func = AnimWait, args = {natives[wiseNum], 1500}}) |
339 table.insert(wave2DeadAnim, {func = AnimWait, args = {natives[wiseNum], 1500}}) |
340 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "What a strange feeling!", SAY_THINK, 3000}}) |
340 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("What a strange feeling!"), SAY_THINK, 3000}}) |
341 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "I sense another wave of cannibals heading my way!", SAY_THINK, 6500}}) |
341 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("I sense another wave of cannibals heading my way!"), SAY_THINK, 6500}}) |
342 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "I need to prevent their arrival!", SAY_THINK, 4500}}) |
342 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("I need to prevent their arrival!"), SAY_THINK, 4500}}) |
343 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "If only I had a way...", SAY_THINK, 3000}}) |
343 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("If only I had a way..."), SAY_THINK, 3000}}) |
344 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], "Oh, silly me! I forgot that I'm the shaman.", SAY_THINK, 6000}}) |
344 table.insert(wave2DeadAnim, {func = AnimSay, args = {natives[wiseNum], loc("Oh, silly me! I forgot that I'm the shaman."), SAY_THINK, 6000}}) |
345 end |
345 end |
346 else |
346 else |
347 table.insert(wave2DeadAnim, {func = AnimWait, args = {cyborg, 1500}}) |
347 table.insert(wave2DeadAnim, {func = AnimWait, args = {cyborg, 1500}}) |
348 table.insert(wave2DeadAnim, {func = AnimCustomFunction, swh = false, args = {cyborg, RestoreCyborg, {}}}) |
348 table.insert(wave2DeadAnim, {func = AnimCustomFunction, swh = false, args = {cyborg, RestoreCyborg, {}}}) |
349 table.insert(wave2DeadAnim, {func = AnimOutOfNowhere, args = {cyborg, cyborgPos2[1], cyborgPos2[2]}}) |
349 table.insert(wave2DeadAnim, {func = AnimOutOfNowhere, args = {cyborg, cyborgPos2[1], cyborgPos2[2]}}) |
350 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, TeleportNatives, {}}}) |
350 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, TeleportNatives, {}}}) |
351 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, TurnNatives, {cyborg}}}) |
351 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, TurnNatives, {cyborg}}}) |
352 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, "Oh, my! This is even more entertaining than I've expected!", SAY_SAY, 7500}}) |
352 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, loc("Oh, my! This is even more entertaining than I've expected!"), SAY_SAY, 7500}}) |
353 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, "You might want to find a way to instantly kill arriving cannibals!", SAY_SAY, 8000}}) |
353 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, loc("You might want to find a way to instantly kill arriving cannibals!"), SAY_SAY, 8000}}) |
354 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, "I believe there's more of them.", SAY_SAY, 4000}}) |
354 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, loc("I believe there's more of them."), SAY_SAY, 4000}}) |
355 if nativesNum > 1 then |
355 if nativesNum > 1 then |
356 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], RestoreCyborg, {}}}) |
356 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {natives[wiseNum], RestoreCyborg, {}}}) |
357 table.insert(wave2DeadAnim, {func = AnimOutOfNowhere, swh = false, args = {cyborg, cyborgPos2[1], cyborgPos2[2]}}) |
357 table.insert(wave2DeadAnim, {func = AnimOutOfNowhere, swh = false, args = {cyborg, cyborgPos2[1], cyborgPos2[2]}}) |
358 table.insert(wave2DeadAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
358 table.insert(wave2DeadAnim, {func = AnimTurn, args = {cyborg, "Left"}}) |
359 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, IsolateNatives, {}}}) |
359 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, IsolateNatives, {}}}) |
360 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, PutCGI, {}}}) |
360 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {cyborg, PutCGI, {}}}) |
361 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, "I want to see how it handles this!", SAY_SAY, 6000}}) |
361 table.insert(wave2DeadAnim, {func = AnimSay, args = {cyborg, loc("I want to see how it handles this!"), SAY_SAY, 6000}}) |
362 end |
362 end |
363 table.insert(wave2DeadAnim, {func = AnimSwitchHog, args = {deployedHog}}) |
363 table.insert(wave2DeadAnim, {func = AnimSwitchHog, args = {deployedHog}}) |
364 table.insert(wave2DeadAnim, {func = AnimDisappear, swh = false, args = {cyborg, 0, 0}}) |
364 table.insert(wave2DeadAnim, {func = AnimDisappear, swh = false, args = {cyborg, 0, 0}}) |
365 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {deployedHog, DeployHog, {}}}) |
365 table.insert(wave2DeadAnim, {func = AnimCustomFunction, args = {deployedHog, DeployHog, {}}}) |
366 table.insert(wave2DeadAnim, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborg, {}}}) |
366 table.insert(wave2DeadAnim, {func = AnimCustomFunction, swh = false, args = {cyborg, HideCyborg, {}}}) |
453 end |
453 end |
454 end |
454 end |
455 end |
455 end |
456 if choice == choiceEliminate then |
456 if choice == choiceEliminate then |
457 table.insert(afterChoiceAnim, {func = AnimWait, args = {speakerHog, 1500}}) |
457 table.insert(afterChoiceAnim, {func = AnimWait, args = {speakerHog, 1500}}) |
458 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, "He won't be selling us out anymore!", SAY_SAY, 6000}}) |
458 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("He won't be selling us out anymore!"), SAY_SAY, 6000}}) |
459 if nativeDead[princessNum] ~= true and m4ChiefDead == 1 then |
459 if nativeDead[princessNum] ~= true and m4ChiefDead == 1 then |
460 table.insert(afterChoiceAnim, {func = AnimSay, args = {natives[princessNum], "That's for my father!", SAY_SAY, 3500}}) |
460 table.insert(afterChoiceAnim, {func = AnimSay, args = {natives[princessNum], loc("That's for my father!"), SAY_SAY, 3500}}) |
461 end |
461 end |
462 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, "Let's show those cannibals what we're made of!", SAY_SAY, 7000}}) |
462 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("Let's show those cannibals what we're made of!"), SAY_SAY, 7000}}) |
463 else |
463 else |
464 table.insert(afterChoiceAnim, {func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {speakerHog, spyHog}}}) |
464 table.insert(afterChoiceAnim, {func = AnimCustomFunction, swh = false, args = {natives[leaksNum], CondNeedToTurn, {speakerHog, spyHog}}}) |
465 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, "We'll spare your life for now!", SAY_SAY, 4500}}) |
465 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("We'll spare your life for now!"), SAY_SAY, 4500}}) |
466 table.insert(afterChoiceAnim, {func = AnimSay, args = {spyHog, "May the spirits aid you in all your quests!", SAY_SAY, 7000}}) |
466 table.insert(afterChoiceAnim, {func = AnimSay, args = {spyHog, loc("May the spirits aid you in all your quests!"), SAY_SAY, 7000}}) |
467 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, "I just don't want to sink to your level.", SAY_SAY, 6000}}) |
467 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("I just don't want to sink to your level."), SAY_SAY, 6000}}) |
468 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, "Let's show those cannibals what we're made of!", SAY_SAY, 7000}}) |
468 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("Let's show those cannibals what we're made of!"), SAY_SAY, 7000}}) |
469 end |
469 end |
470 table.insert(afterChoiceAnim, {func = AnimSay, args = {natives[8], "Let us help, too!", SAY_SAY, 3000}}) |
470 table.insert(afterChoiceAnim, {func = AnimSay, args = {natives[8], loc("Let us help, too!"), SAY_SAY, 3000}}) |
471 table.insert(afterChoiceAnim, {func = AnimTurn, args = {speakerHog, "Left", SAY_SAY, 7000}}) |
471 table.insert(afterChoiceAnim, {func = AnimTurn, args = {speakerHog, "Left", SAY_SAY, 7000}}) |
472 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, "No. You and the rest of the tribe are safer there!", SAY_SAY, 7000}}) |
472 table.insert(afterChoiceAnim, {func = AnimSay, args = {speakerHog, loc("No. You and the rest of the tribe are safer there!"), SAY_SAY, 7000}}) |
473 AddSkipFunction(afterChoiceAnim, SkipAfterChoiceAnim, {}) |
473 AddSkipFunction(afterChoiceAnim, SkipAfterChoiceAnim, {}) |
474 end |
474 end |
475 |
475 |
476 function SetupHogDeadAnim(gear) |
476 function SetupHogDeadAnim(gear) |
477 hogDeadAnim = {} |
477 hogDeadAnim = {} |
677 end |
677 end |
678 end |
678 end |
679 |
679 |
680 function SetupWave3DeadAnim() |
680 function SetupWave3DeadAnim() |
681 table.insert(wave3DeadAnim, {func = AnimTurn, args = {deployedHog, "Left"}}) |
681 table.insert(wave3DeadAnim, {func = AnimTurn, args = {deployedHog, "Left"}}) |
682 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "That ought to show them!", SAY_SAY, 4000}}) |
682 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, loc("That ought to show them!"), SAY_SAY, 4000}}) |
683 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "Guys, do you think there's more of them?", SAY_SHOUT, 7000}}) |
683 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, loc("Guys, do you think there's more of them?"), SAY_SHOUT, 7000}}) |
684 table.insert(wave3DeadAnim, {func = AnimVisualGear, args = {deployedHog, unpack(nativePos[wiseNum]), vgtFeather, 0, true, true}}) |
684 table.insert(wave3DeadAnim, {func = AnimVisualGear, args = {deployedHog, unpack(nativePos[wiseNum]), vgtFeather, 0, true, true}}) |
685 table.insert(wave3DeadAnim, {func = AnimWait, args = {deployedHog, 1000}}) |
685 table.insert(wave3DeadAnim, {func = AnimWait, args = {deployedHog, 1000}}) |
686 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "Where are they?!", SAY_THINK, 3000}}) |
686 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, loc("Where are they?!"), SAY_THINK, 3000}}) |
687 table.insert(wave3DeadAnim, {func = AnimCustomFunction, args = {deployedHog, RestoreCyborg, {}}}) |
687 table.insert(wave3DeadAnim, {func = AnimCustomFunction, args = {deployedHog, RestoreCyborg, {}}}) |
688 table.insert(wave3DeadAnim, {func = AnimOutOfNowhere, args = {cyborg, 4040, 782}}) |
688 table.insert(wave3DeadAnim, {func = AnimOutOfNowhere, args = {cyborg, 4040, 782}}) |
689 table.insert(wave3DeadAnim, {func = AnimSay, args = {cyborg, "These primitive people are so funny!", SAY_THINK, 6500}}) |
689 table.insert(wave3DeadAnim, {func = AnimSay, args = {cyborg, loc("These primitive people are so funny!"), SAY_THINK, 6500}}) |
690 table.insert(wave3DeadAnim, {func = AnimMove, args = {cyborg, "Right", 4060, 0}}) |
690 table.insert(wave3DeadAnim, {func = AnimMove, args = {cyborg, "Right", 4060, 0}}) |
691 table.insert(wave3DeadAnim, {func = AnimCustomFunction, args = {deployedHog, HideCyborg, {}}}) |
691 table.insert(wave3DeadAnim, {func = AnimCustomFunction, args = {deployedHog, HideCyborg, {}}}) |
692 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "I need to find the others!", SAY_THINK, 4500}}) |
692 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, loc("I need to find the others!"), SAY_THINK, 4500}}) |
693 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, "I have to follow that alien.", SAY_THINK, 4500}}) |
693 table.insert(wave3DeadAnim, {func = AnimSay, args = {deployedHog, loc("I have to follow that alien."), SAY_THINK, 4500}}) |
694 end |
694 end |
695 |
695 |
696 function SkipWave3DeadAnim() |
696 function SkipWave3DeadAnim() |
697 AnimSwitchHog(deployedHog) |
697 AnimSwitchHog(deployedHog) |
698 end |
698 end |