42 -- add a new target gear |
42 -- add a new target gear |
43 gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
43 gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) |
44 |
44 |
45 -- move it to a random position within 0 and |
45 -- move it to a random position within 0 and |
46 -- LAND_WIDTH - the width of the map |
46 -- LAND_WIDTH - the width of the map |
47 FindPlace(gear, true, 0, LAND_WIDTH-1350) |
47 FindPlace(gear, true, 0, LAND_WIDTH-326) |
48 |
48 |
49 -- move the target to a higher vertical position |
49 -- move the target to a higher vertical position |
50 -- to ensure it's not somewhere down below |
50 -- to ensure it's not somewhere down below |
51 x, y = GetGearPosition(gear) |
51 x, y = GetGearPosition(gear) |
52 SetGearPosition(gear, x, 500) |
52 SetGearPosition(gear, x, 0) |
53 end |
53 end |
54 |
54 |
55 -- This function is called before the game loads its |
55 -- This function is called before the game loads its |
56 -- resources. |
56 -- resources. |
57 -- It's one of the predefined function names that will |
57 -- It's one of the predefined function names that will |
85 |
85 |
86 -- Create the player team |
86 -- Create the player team |
87 AddTeam(loc("Grenadiers"), 14483456, "Simple", "Island", "Default") |
87 AddTeam(loc("Grenadiers"), 14483456, "Simple", "Island", "Default") |
88 -- And add a hog to it |
88 -- And add a hog to it |
89 player = AddHog(loc("Nade Boy"), 0, 1, "war_grenadier1") |
89 player = AddHog(loc("Nade Boy"), 0, 1, "war_grenadier1") |
90 SetGearPosition(player, 1530, 1100) |
90 SetGearPosition(player, 506, 76) |
91 end |
91 end |
92 |
92 |
93 -- This function is called when the round starts |
93 -- This function is called when the round starts |
94 -- it spawns the first target that has to be destroyed. |
94 -- it spawns the first target that has to be destroyed. |
95 -- In addition it shows the scenario goal(s). |
95 -- In addition it shows the scenario goal(s). |