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1 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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2 |
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3 local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze } |
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4 |
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5 -- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K |
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6 local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1} |
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7 |
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8 local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike } |
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9 |
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10 -- A,M,N,D |
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11 local airweapons_values = {2,2,2,2} |
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12 |
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13 local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball } |
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14 |
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15 -- T,G,S,L,R,R,P,J,P,S |
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16 local utilities_values = {1,2,2,1,2,2,1,2,2,2} |
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17 |
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18 function onGameInit() |
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19 GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfPerHogAmmo)) |
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20 Goals = loc("Each turn you get 1-3 random weapons|The stronger they are, the fewer you get") |
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21 end |
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22 |
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23 function onGameStart() |
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24 if MapHasBorder() == false then |
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25 for i, w in pairs(airweapons) do |
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26 table.insert(weapons, w) |
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27 end |
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28 for i, w in pairs(airweapons_values) do |
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29 table.insert(weapons_values, w) |
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30 end |
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31 end |
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32 |
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33 --ShowMission(loc("Balanced Random Weapons"), loc("A game of luck"), loc("Each turn you'll get a weapon, and if it sucks you'll get some more!"), -amSkip, 0) |
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34 end |
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35 |
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36 function onAmmoStoreInit() |
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37 SetAmmo(amSkip, 9, 0, 0, 0) |
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38 |
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39 SetAmmo(amExtraDamage, 0, 1, 0, 1) |
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40 SetAmmo(amInvulnerable, 0, 1, 0, 1) |
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41 SetAmmo(amExtraTime, 0, 1, 0, 1) |
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42 SetAmmo(amLaserSight, 0, 1, 0, 1) |
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43 SetAmmo(amVampiric, 0, 1, 0, 1) |
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44 |
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45 for i, w in pairs(utilities) do |
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46 SetAmmo(w, 0, 0, 0, 1) |
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47 end |
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48 |
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49 for i, w in pairs(weapons) do |
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50 SetAmmo(w, 0, 0, 0, 1) |
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51 end |
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52 |
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53 for i, w in pairs(airweapons) do |
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54 SetAmmo(w, 0, 0, 0, 1) |
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55 end |
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56 end |
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57 |
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58 function onNewTurn() |
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59 local n = 3 --"points" to be allocated on weapons |
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60 |
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61 --pick random weapon and subtract cost |
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62 local r = GetRandom(table.maxn(weapons_values)) + 1 |
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63 AddAmmo(CurrentHedgehog, weapons[r]) |
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64 local items_used = {} |
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65 items_used[1] = weapons[r] |
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66 n = n - weapons_values[r] |
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67 |
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68 |
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69 --choose any weapons or utilities to use up remaining n |
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70 |
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71 while n > 0 do |
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72 local items = {} |
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73 local items_values = {} |
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74 |
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75 for i, w in pairs(weapons_values) do |
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76 local used = false |
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77 if w <= n then |
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78 --check that this weapon hasn't been given already |
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79 for j = 1, table.maxn(items_used) do |
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80 if weapons[i] == items_used[j] then |
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81 used = true |
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82 end |
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83 end |
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84 if not used then |
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85 table.insert(items_values, w) |
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86 table.insert(items, weapons[i]) |
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87 end |
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88 end |
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89 end |
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90 |
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91 for i, w in pairs(utilities_values) do |
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92 local used = false |
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93 if w <= n then |
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94 --check that this weapon hasn't been given already |
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95 for j = 1, table.maxn(items_used) do |
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96 if utilities[i] == items_used[j] then |
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97 used = true |
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98 end |
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99 end |
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100 if not used then |
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101 table.insert(items_values, w) |
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102 table.insert(items, utilities[i]) |
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103 end |
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104 end |
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105 end |
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106 |
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107 local r = GetRandom(table.maxn(items_values)) + 1 |
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108 AddAmmo(CurrentHedgehog, items[r]) |
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109 table.insert(items_used, items[r]) |
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110 n = n - items_values[r] |
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111 end |
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112 end |