changeset 10413 | afd746a538ef |
child 10581 | f0b4c14a3c62 |
10411:ee4e6d392b31 | 10413:afd746a538ef |
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1 HedgewarsScriptLoad("/Scripts/Locale.lua") |
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2 |
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3 isSinglePlayer = true |
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4 |
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5 -- trying to allow random theme, but fixed theme objects... |
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6 -- Also skip some ugly themes, or ones where the sky is "meh" |
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7 --local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } |
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8 local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} |
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9 |
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10 function onGameInit() |
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11 -- Ensure people get same map for same theme |
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12 Theme = themes[GetRandom(#themes)+1] |
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13 Seed = ClimbHome |
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14 TurnTime = 999999999 |
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15 EnableGameFlags(gfOneClanMode) |
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16 DisableGameFlags(gfBottomBorder+gfBorder) |
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17 CaseFreq = 0 |
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18 Explosives = 0 |
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19 Map = "ClimbHome" |
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20 AddTeam(loc("Lonely Hog"), 14483456, "Simple", "Island", "Default") |
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21 player = AddHog(loc("Climber"), 0, 1, "NoHat") |
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22 end |