502 RestoreHog(yellowArmy[3].gear) |
502 RestoreHog(yellowArmy[3].gear) |
503 AnimCaption(hero.gear, string.format(loc("%s enters the battlefield"), yellowArmy[3].name), 5000) |
503 AnimCaption(hero.gear, string.format(loc("%s enters the battlefield"), yellowArmy[3].name), 5000) |
504 if not chooseToBattle and not GetHealth(yellow1.gear) then |
504 if not chooseToBattle and not GetHealth(yellow1.gear) then |
505 SetGearPosition(yellowArmy[3].gear, yellow1.x, yellow1.y) |
505 SetGearPosition(yellowArmy[3].gear, yellow1.x, yellow1.y) |
506 end |
506 end |
|
507 AnimOutOfNowhere(yellowArmy[3].gear) |
507 elseif TotalRounds == 7 then |
508 elseif TotalRounds == 7 then |
508 RestoreHog(yellowArmy[4].gear) |
509 RestoreHog(yellowArmy[4].gear) |
509 RestoreHog(yellowArmy[5].gear) |
510 RestoreHog(yellowArmy[5].gear) |
510 AnimCaption(hero.gear, string.format(loc("%s and %s enter the battlefield"), yellowArmy[4].name, yellowArmy[5].name), 5000) |
511 AnimCaption(hero.gear, string.format(loc("%s and %s enter the battlefield"), yellowArmy[4].name, yellowArmy[5].name), 5000) |
511 if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) then |
512 if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) then |
512 SetGearPosition(yellowArmy[4].gear, yellow1.x, yellow1.y) |
513 SetGearPosition(yellowArmy[4].gear, yellow1.x, yellow1.y) |
513 end |
514 end |
|
515 AnimOutOfNowhere(yellowArmy[4].gear) |
|
516 AnimOutOfNowhere(yellowArmy[5].gear) |
514 elseif TotalRounds == 10 then |
517 elseif TotalRounds == 10 then |
515 RestoreHog(yellowArmy[6].gear) |
518 RestoreHog(yellowArmy[6].gear) |
516 RestoreHog(yellowArmy[7].gear) |
519 RestoreHog(yellowArmy[7].gear) |
517 AnimCaption(hero.gear, string.format(loc("%s and %s enter the battlefield"), yellowArmy[6].name, yellowArmy[7].name), 5000) |
520 AnimCaption(hero.gear, string.format(loc("%s and %s enter the battlefield"), yellowArmy[6].name, yellowArmy[7].name), 5000) |
518 if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) |
521 if not chooseToBattle and not GetHealth(yellow1.gear) and not GetHealth(yellowArmy[3].gear) |
519 and not GetHealth(yellowArmy[4].gear) then |
522 and not GetHealth(yellowArmy[4].gear) then |
520 SetGearPosition(yellowArmy[6].gear, yellow1.x, yellow1.y) |
523 SetGearPosition(yellowArmy[6].gear, yellow1.x, yellow1.y) |
521 end |
524 end |
|
525 AnimOutOfNowhere(yellowArmy[6].gear) |
|
526 AnimOutOfNowhere(yellowArmy[7].gear) |
522 end |
527 end |
523 end |
528 end |
524 |
529 |
525 function saveVariables() |
530 function saveVariables() |
526 saveCompletedStatus(2) |
531 saveCompletedStatus(2) |