equal
deleted
inserted
replaced
67 QString myroom; |
67 QString myroom; |
68 QString myhost; |
68 QString myhost; |
69 QTcpSocket NetSocket; |
69 QTcpSocket NetSocket; |
70 QString seed; |
70 QString seed; |
71 bool m_game_connected; |
71 bool m_game_connected; |
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72 bool m_nick_registered; |
72 RoomsListModel * m_roomsListModel; |
73 RoomsListModel * m_roomsListModel; |
73 PlayersListModel * m_playersModel; |
74 PlayersListModel * m_playersModel; |
74 QSortFilterProxyModel * m_lobbyPlayersModel; |
75 QSortFilterProxyModel * m_lobbyPlayersModel; |
75 QSortFilterProxyModel * m_roomPlayersModel; |
76 QSortFilterProxyModel * m_roomPlayersModel; |
76 |
77 |
88 void AskForRunGame(); |
89 void AskForRunGame(); |
89 void connected(); |
90 void connected(); |
90 void disconnected(const QString & reason); |
91 void disconnected(const QString & reason); |
91 void Error(const QString & errmsg); |
92 void Error(const QString & errmsg); |
92 void Warning(const QString & wrnmsg); |
93 void Warning(const QString & wrnmsg); |
93 void AskForPassword(const QString & nick); |
94 void NickRegistered(const QString & nick); |
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95 void NickNotRegistered(const QString & nick); |
94 void NickTaken(const QString & nick); |
96 void NickTaken(const QString & nick); |
95 void AuthFailed(); |
97 void AuthFailed(); |
96 void EnteredGame(); |
98 void EnteredGame(); |
97 void LeftRoom(const QString & reason); |
99 void LeftRoom(const QString & reason); |
98 void nickAdded(const QString& nick, bool notifyNick); |
100 void nickAdded(const QString& nick, bool notifyNick); |
121 void roomsList(const QStringList&); |
123 void roomsList(const QStringList&); |
122 void serverMessage(const QString &); |
124 void serverMessage(const QString &); |
123 void serverMessageNew(const QString &); |
125 void serverMessageNew(const QString &); |
124 void serverMessageOld(const QString &); |
126 void serverMessageOld(const QString &); |
125 void latestProtocolVar(int); |
127 void latestProtocolVar(int); |
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128 void bansList(const QStringList &); |
126 |
129 |
127 void setMyReadyStatus(bool isReady); |
130 void setMyReadyStatus(bool isReady); |
128 |
131 |
129 public slots: |
132 public slots: |
130 void ToggleReady(); |
133 void ToggleReady(); |
155 void startGame(); |
158 void startGame(); |
156 void toggleRestrictJoins(); |
159 void toggleRestrictJoins(); |
157 void toggleRestrictTeamAdds(); |
160 void toggleRestrictTeamAdds(); |
158 void partRoom(); |
161 void partRoom(); |
159 void clearAccountsCache(); |
162 void clearAccountsCache(); |
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163 void getBanList(); |
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164 void removeBan(const QString &); |
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165 void banIP(const QString & ip, const QString & reason, int seconds); |
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166 void banNick(const QString & nick, const QString & reason, int seconds); |
160 |
167 |
161 private slots: |
168 private slots: |
162 void ClientRead(); |
169 void ClientRead(); |
163 void OnConnect(); |
170 void OnConnect(); |
164 void OnDisconnect(); |
171 void OnDisconnect(); |