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1 // |
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2 // WeaponCellView.m |
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3 // Hedgewars |
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4 // |
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5 // Created by Vittorio on 03/07/10. |
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6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
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7 // |
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8 |
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9 #import "WeaponCellView.h" |
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10 #import "CommodityFunctions.h" |
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11 |
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12 @implementation WeaponCellView |
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13 @synthesize weaponName, weaponIcon, initialQt, probability, delay, crateQt; |
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14 |
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15 -(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { |
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16 if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { |
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17 // Initialization code |
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18 weaponName = [[UILabel alloc] init]; |
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19 weaponName.backgroundColor = [UIColor clearColor]; |
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20 weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]]; |
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21 weaponIcon = [[UIImageView alloc] init]; |
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22 |
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23 NSString *imgStr; |
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24 initialQt = [[UIButton alloc] init]; |
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25 imgStr = [NSString stringWithFormat:@"%@/iconAmmo.png",BTN_DIRECTORY()]; |
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26 [initialQt setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal]; |
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27 |
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28 probability = [[UIButton alloc] init]; |
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29 imgStr = [NSString stringWithFormat:@"%@/iconDamage.png",BTN_DIRECTORY()]; |
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30 [probability setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal]; |
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31 |
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32 delay = [[UIButton alloc] init]; |
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33 imgStr = [NSString stringWithFormat:@"%@/iconTime.png",BTN_DIRECTORY()]; |
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34 [delay setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal]; |
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35 |
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36 crateQt = [[UIButton alloc] init]; |
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37 imgStr = [NSString stringWithFormat:@"%@/iconBox.png",BTN_DIRECTORY()]; |
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38 [crateQt setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal]; |
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39 |
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40 [self.contentView addSubview:weaponName]; |
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41 [self.contentView addSubview:weaponIcon]; |
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42 [self.contentView addSubview:initialQt]; |
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43 [self.contentView addSubview:probability]; |
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44 [self.contentView addSubview:delay]; |
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45 [self.contentView addSubview:crateQt]; |
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46 } |
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47 return self; |
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48 } |
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49 |
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50 -(void) layoutSubviews { |
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51 [super layoutSubviews]; |
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52 |
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53 CGRect contentRect = self.contentView.bounds; |
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54 CGFloat boundsX = contentRect.origin.x; |
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55 CGRect frame; |
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56 |
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57 frame = CGRectMake(boundsX+10, 5, 32, 32); |
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58 weaponIcon.frame = frame; |
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59 |
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60 frame = CGRectMake(boundsX+50, 9, 200, 25); |
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61 weaponName.frame = frame; |
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62 |
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63 // second line |
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64 frame = CGRectMake(boundsX+20, 40, 32, 32); |
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65 initialQt.frame = frame; |
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66 |
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67 frame = CGRectMake(boundsX+60, 40, 32, 32); |
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68 probability.frame = frame; |
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69 |
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70 frame = CGRectMake(boundsX+100, 40, 32, 32); |
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71 delay.frame = frame; |
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72 |
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73 frame = CGRectMake(boundsX+140, 40, 32, 32); |
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74 crateQt.frame = frame; |
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75 } |
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76 |
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77 /* |
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78 -(void) setSelected:(BOOL)selected animated:(BOOL)animated { |
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79 [super setSelected:selected animated:animated]; |
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80 // Configure the view for the selected state |
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81 } |
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82 */ |
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83 |
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84 -(void) dealloc { |
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85 [weaponName release]; |
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86 [weaponIcon release]; |
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87 [initialQt release]; |
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88 [probability release]; |
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89 [delay release]; |
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90 [crateQt release]; |
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91 [super dealloc]; |
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92 } |
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93 |
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94 |
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95 @end |