hedgewars/uLandGraphics.pas
branchhedgeroid
changeset 5385 a864a0aeed96
parent 5364 30752b2e99b3
child 5384 83d3b50d7e24
equal deleted inserted replaced
5383:cb217271f344 5385:a864a0aeed96
   713    begin
   713    begin
   714    xx:= X div 2;
   714    xx:= X div 2;
   715    yy:= Y div 2;
   715    yy:= Y div 2;
   716    end;
   716    end;
   717 pixelsweep:= ((Land[Y, X] and $FF00) = 0) and (LandPixels[yy, xx] <> 0);
   717 pixelsweep:= ((Land[Y, X] and $FF00) = 0) and (LandPixels[yy, xx] <> 0);
   718 if (((Land[Y, X] and lfDamaged) <> 0) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
   718 if ((Land[Y, X] > 255) and ((Land[Y, X] and lfIndestructible) = 0)) or pixelsweep then
   719     begin
   719     begin
   720     c:= 0;
   720     c:= 0;
   721     for i:= -1 to 1 do
   721     for i:= -1 to 1 do
   722         for j:= -1 to 1 do
   722         for j:= -1 to 1 do
   723             if (i <> 0) or (j <> 0) then
   723             if (i <> 0) or (j <> 0) then
   736                         if LandPixels[ny, nx] <> 0 then inc(c);
   736                         if LandPixels[ny, nx] <> 0 then inc(c);
   737                         end
   737                         end
   738                     else if Land[ny, nx] > 255 then inc(c);
   738                     else if Land[ny, nx] > 255 then inc(c);
   739                     end
   739                     end
   740                 end;
   740                 end;
   741 
   741     if (c < 2) or
   742     if c < 4 then // 0-3 neighbours
   742        ((c < 4) and (((Land[Y, X] and lfDamaged) <> 0) or pixelsweep)) then
   743         begin
   743         begin
   744         if ((Land[Y, X] and lfBasic) <> 0) and not disableLandBack then
   744         if ((Land[Y, X] and lfBasic) <> 0) and not disableLandBack then
   745             LandPixels[yy, xx]:= LandBackPixel(X, Y)
   745             LandPixels[yy, xx]:= LandBackPixel(X, Y)
   746         else
   746         else
   747             LandPixels[yy, xx]:= 0;
   747             LandPixels[yy, xx]:= 0;