equal
deleted
inserted
replaced
62 exit; |
62 exit; |
63 CheckForWin:= true; |
63 CheckForWin:= true; |
64 |
64 |
65 TurnTimeLeft:= 0; |
65 TurnTimeLeft:= 0; |
66 ReadyTimeLeft:= 0; |
66 ReadyTimeLeft:= 0; |
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67 |
|
68 // if the game ends during a multishot, do last TurnReaction |
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69 if (not bBetweenTurns) and isInMultiShoot then |
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70 TurnReaction(); |
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71 |
67 if not GameOver then |
72 if not GameOver then |
68 begin |
73 begin |
69 if AliveCount = 0 then |
74 if AliveCount = 0 then |
70 begin // draw |
75 begin // draw |
71 AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |
76 AddCaption(trmsg[sidDraw], cWhiteColor, capgrpGameState); |