equal
deleted
inserted
replaced
725 end; |
725 end; |
726 } |
726 } |
727 gtIceGun: begin |
727 gtIceGun: begin |
728 gear^.Health:= 1000; |
728 gear^.Health:= 1000; |
729 gear^.Radius:= 8; |
729 gear^.Radius:= 8; |
|
730 gear^.Density:= _0; |
730 end; |
731 end; |
731 gtDuck: begin |
732 gtDuck: begin |
732 gear^.Pos:= 0; // 0: in air, 1-4: on water, 5-8: underwater |
733 gear^.Pos:= 0; // 0: in air, 1-4: on water, 5-8: underwater |
733 // 1: bottom, 2: bottom (mirrored), |
734 // 1: bottom, 2: bottom (mirrored), |
734 // 3: left Sea edge, 4: right Sea edge |
735 // 3: left Sea edge, 4: right Sea edge |