154 elseif GetCampaignVar("Planet") == "meteorite" then |
156 elseif GetCampaignVar("Planet") == "meteorite" then |
155 AnimSetGearPosition(hero.gear, 3080, 850) |
157 AnimSetGearPosition(hero.gear, 3080, 850) |
156 end |
158 end |
157 end |
159 end |
158 AnimInit(startSequence) |
160 AnimInit(startSequence) |
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161 |
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162 -- Reset checkpoint of other missions when entering this mission. |
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163 -- The player has left the planet, so we count that “abandoning” any incomplete missions. |
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164 -- This also allows the player (indirectly) to reset the checkpointed missions. |
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165 abandonedPlanetMission = resetCheckpoint() |
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166 |
159 AnimationSetup() |
167 AnimationSetup() |
160 end |
168 end |
161 |
169 |
162 function onGameStart() |
170 function onGameStart() |
163 -- wait for the first turn to start |
171 -- wait for the first turn to start |
189 elseif checkPointReached == 5 then |
197 elseif checkPointReached == 5 then |
190 -- Hero has visited a planet, he has plenty of fuels and can change planet |
198 -- Hero has visited a planet, he has plenty of fuels and can change planet |
191 AddAmmo(hero.gear, amJetpack, 100) |
199 AddAmmo(hero.gear, amJetpack, 100) |
192 end |
200 end |
193 |
201 |
194 -- Reset checkpoint of other missions when entering this mission. |
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195 -- The player has left the planet, so we count that “abandoning” any incomplete missions. |
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196 -- This also allows the player (indirectly) to reset the checkpointed missions. |
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197 abandoned = resetCheckpoint() |
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198 |
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199 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
202 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
200 AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0) |
203 AddEvent(onNoFuelAtLand, {hero.gear}, noFuelAtLand, {hero.gear}, 0) |
201 -- always check for landings |
204 -- always check for landings |
202 if GetCampaignVar("Planet") ~= "moon" then |
205 if GetCampaignVar("Planet") ~= "moon" then |
203 AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0) |
206 AddEvent(onMoonLanding, {hero.gear}, moonLanding, {hero.gear}, 0) |
253 |
256 |
254 function onAmmoStoreInit() |
257 function onAmmoStoreInit() |
255 SetAmmo(amJetpack, 0, 0, 0, 1) |
258 SetAmmo(amJetpack, 0, 0, 0, 1) |
256 end |
259 end |
257 |
260 |
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261 local abandonCheck = false |
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262 |
258 function onNewTurn() |
263 function onNewTurn() |
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264 if not abandonCheck and checkPointReached == 5 then |
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265 if abandonedPlanetMission then |
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266 HogSay(hero.gear, loc("I just forgot all checkpoints of incomplete missions."), SAY_THINK) |
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267 end |
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268 abandonCheck = false |
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269 end |
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270 |
259 if guard1.keepTurning then |
271 if guard1.keepTurning then |
260 AnimSwitchHog(hero.gear) |
272 AnimSwitchHog(hero.gear) |
261 TurnTimeLeft = -1 |
273 TurnTimeLeft = -1 |
262 end |
274 end |
263 end |
275 end |
596 table.insert(dialog04, {func = AnimSay, args = {guard2.gear, loc("We should better report this and continue our watch!"), SAY_SAY, 5000}}) |
608 table.insert(dialog04, {func = AnimSay, args = {guard2.gear, loc("We should better report this and continue our watch!"), SAY_SAY, 5000}}) |
597 table.insert(dialog04, {func = AnimSwitchHog, args = {hero.gear}}) |
609 table.insert(dialog04, {func = AnimSwitchHog, args = {hero.gear}}) |
598 -- DIALOG 05 - Hero returned from moon without fuels |
610 -- DIALOG 05 - Hero returned from moon without fuels |
599 AddSkipFunction(dialog05, Skipanim, {dialog05}) |
611 AddSkipFunction(dialog05, Skipanim, {dialog05}) |
600 table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("I guess I can't go far without fuel!"), SAY_THINK, 6000}}) |
612 table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("I guess I can't go far without fuel!"), SAY_THINK, 6000}}) |
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613 if abandonedPlanetMission then |
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614 -- Hog solo is mad he has to play the moon main mission from start. Very sarcastic tone. ;-) |
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615 table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("And I just forgot the checkpoint of my main mission. Great, just great!"), SAY_THINK, 7000}}) |
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616 end |
601 table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Got to go back."), SAY_THINK, 2000}}) |
617 table.insert(dialog05, {func = AnimSay, args = {hero.gear, loc("Got to go back."), SAY_THINK, 2000}}) |
602 table.insert(dialog05, {func = sendStatsOnRetry, args = {hero.gear}}) |
618 table.insert(dialog05, {func = sendStatsOnRetry, args = {hero.gear}}) |
603 -- DIALOG 06 - Landing on wrong planet or on earth if not enough fuels |
619 -- DIALOG 06 - Landing on wrong planet or on earth if not enough fuels |
604 AddSkipFunction(dialog06, Skipanim, {dialog06}) |
620 AddSkipFunction(dialog06, Skipanim, {dialog06}) |
605 table.insert(dialog06, {func = AnimSay, args = {hero.gear, loc("Hm ... Now I ran out of fuel."), SAY_THINK, 3000}}) |
621 table.insert(dialog06, {func = AnimSay, args = {hero.gear, loc("Hm ... Now I ran out of fuel."), SAY_THINK, 3000}}) |