324 -- crates are made of this stuff |
324 -- crates are made of this stuff |
325 --------------------------------- |
325 --------------------------------- |
326 |
326 |
327 local atkArray = |
327 local atkArray = |
328 { |
328 { |
329 {amBazooka, "amBazooka", 2, loc("Bazooka")}, |
329 {amBazooka, "amBazooka", 2}, |
330 {amBee, "amBee", 3, loc("Homing Bee")}, |
330 {amBee, "amBee", 3}, |
331 {amMortar, "amMortar", 21, loc("Mortar")}, |
331 {amMortar, "amMortar", 21}, |
332 {amDrill, "amDrill", 28, loc("Drill Rocket")}, |
332 {amDrill, "amDrill", 28}, |
333 {amSnowball, "amSnowball", 50, loc("Mudball")}, |
333 {amSnowball, "amSnowball", 50}, |
334 |
334 |
335 {amGrenade, "amGrenade", 0, loc("Grenade")}, |
335 {amGrenade, "amGrenade", 0}, |
336 {amClusterBomb, "amClusterBomb", 1, loc("Cluster Bomb")}, |
336 {amClusterBomb, "amClusterBomb", 1}, |
337 {amMolotov, "amMolotov", 39, loc("Molotov Cocktail")}, |
337 {amMolotov, "amMolotov", 39}, |
338 {amWatermelon, "amWatermelon", 25, loc("Watermelon Bomb")}, |
338 {amWatermelon, "amWatermelon", 25}, |
339 {amHellishBomb, "amHellishBomb", 26, loc("Hellish Handgrenade")}, |
339 {amHellishBomb, "amHellishBomb", 26}, |
340 {amGasBomb, "amGasBomb", 43, loc("Limburger")}, |
340 {amGasBomb, "amGasBomb", 43}, |
341 |
341 |
342 {amShotgun, "amShotgun", 4, loc("Shotgun")}, |
342 {amShotgun, "amShotgun", 4}, |
343 {amDEagle, "amDEagle", 9, loc("Desert Eagle")}, |
343 {amDEagle, "amDEagle", 9}, |
344 {amFlamethrower,"amFlamethrower", 45, loc("Flamethrower")}, |
344 {amFlamethrower,"amFlamethrower", 45}, |
345 {amSniperRifle, "amSniperRifle", 37, loc("Sniper Rifle")}, |
345 {amSniperRifle, "amSniperRifle", 37}, |
346 {amSineGun, "amSineGun", 44, loc("SineGun")}, |
346 {amSineGun, "amSineGun", 44}, |
347 {amIceGun, "amIceGun", 53, loc("Freezer")}, |
347 {amIceGun, "amIceGun", 53}, |
348 {amLandGun, "amLandGun", 52, loc("Land Spray")}, |
348 {amLandGun, "amLandGun", 52}, |
349 |
349 |
350 {amFirePunch, "amFirePunch", 11, loc("Shoryuken")}, |
350 {amFirePunch, "amFirePunch", 11}, |
351 {amWhip, "amWhip", 12, loc("Whip")}, |
351 {amWhip, "amWhip", 12}, |
352 {amBaseballBat, "amBaseballBat", 13, loc("Baseball Bat")}, |
352 {amBaseballBat, "amBaseballBat", 13}, |
353 {amKamikaze, "amKamikaze", 22, loc("Kamikaze")}, |
353 {amKamikaze, "amKamikaze", 22}, |
354 {amSeduction, "amSeduction", 24, loc("Seduction")}, |
354 {amSeduction, "amSeduction", 24}, |
355 {amHammer, "amHammer", 47, loc("Hammer")}, |
355 {amHammer, "amHammer", 47}, |
356 |
356 |
357 {amMine, "amMine", 8, loc("Mine")}, |
357 {amMine, "amMine", 8}, |
358 {amDynamite, "amDynamite", 10, loc("Dynamite")}, |
358 {amDynamite, "amDynamite", 10}, |
359 {amCake, "amCake", 23, loc("Cake")}, |
359 {amCake, "amCake", 23}, |
360 {amBallgun, "amBallgun", 29, loc("Ballgun")}, |
360 {amBallgun, "amBallgun", 29}, |
361 {amRCPlane, "amRCPlane", 30, loc("RC Plane")}, |
361 {amRCPlane, "amRCPlane", 30}, |
362 {amSMine, "amSMine", 46, loc("Sticky Mine")}, |
362 {amSMine, "amSMine", 46}, |
363 |
363 |
364 {amAirAttack, "amAirAttack", 15, loc("Air Attack")}, |
364 {amAirAttack, "amAirAttack", 15}, |
365 {amMineStrike, "amMineStrike", 16, loc("Mine Strike")}, |
365 {amMineStrike, "amMineStrike", 16}, |
366 {amDrillStrike, "amDrillStrike", 49, loc("Drill Strike")}, |
366 {amDrillStrike, "amDrillStrike", 49}, |
367 {amAirMine, "amAirMine", 56, loc("Air Mine")}, |
367 {amAirMine, "amAirMine", 56}, |
368 {amNapalm, "amNapalm", 27, loc("Napalm")}, |
368 {amNapalm, "amNapalm", 27}, |
369 {amPiano, "amPiano", 42, loc("Piano Strike")}, |
369 {amPiano, "amPiano", 42}, |
370 |
370 |
371 {amKnife, "amKnife", 54, loc("Cleaver")}, |
371 {amKnife, "amKnife", 54}, |
372 |
372 |
373 {amBirdy, "amBirdy", 40, loc("Birdy")} |
373 {amBirdy, "amBirdy", 40}, |
374 |
374 |
375 } |
375 } |
376 |
376 |
377 local utilArray = |
377 local utilArray = |
378 { |
378 { |
379 {amBlowTorch, "amBlowTorch", 17, loc("BlowTorch")}, |
379 {amBlowTorch, "amBlowTorch", 17}, |
380 {amPickHammer, "amPickHammer", 5, loc("PickHammer")}, |
380 {amPickHammer, "amPickHammer", 5}, |
381 {amGirder, "amGirder", 18, loc("Girder")}, |
381 {amGirder, "amGirder", 18}, |
382 {amRubber, "amRubber", 55, loc("Rubber")}, |
382 {amRubber, "amRubber", 55}, |
383 {amPortalGun, "amPortalGun", 41, loc("Personal Portal Device")}, |
383 {amPortalGun, "amPortalGun", 41}, |
384 |
384 |
385 {amRope, "amRope", 7, loc("Rope")}, |
385 {amRope, "amRope", 7}, |
386 {amParachute, "amParachute", 14, loc("Parachute")}, |
386 {amParachute, "amParachute", 14}, |
387 {amTeleport, "amTeleport", 19, loc("Teleport")}, |
387 {amTeleport, "amTeleport", 19}, |
388 {amJetpack, "amJetpack", 38, loc("Flying Saucer")}, |
388 {amJetpack, "amJetpack", 38}, |
389 |
389 |
390 {amInvulnerable, "amInvulnerable", 33, loc("Invulnerable")}, |
390 {amInvulnerable, "amInvulnerable", 33}, |
391 {amLaserSight, "amLaserSight", 35, loc("Laser Sight")}, |
391 {amLaserSight, "amLaserSight", 35}, |
392 {amVampiric, "amVampiric", 36, loc("Vampirism")}, |
392 {amVampiric, "amVampiric", 36}, |
393 |
393 |
394 {amLowGravity, "amLowGravity", 31, loc("Low Gravity")}, |
394 {amLowGravity, "amLowGravity", 31}, |
395 {amExtraDamage, "amExtraDamage", 32, loc("Extra Damage")}, |
395 {amExtraDamage, "amExtraDamage", 32}, |
396 {amExtraTime, "amExtraTime", 34, loc("Extra Time")}, |
396 {amExtraTime, "amExtraTime", 34}, |
397 |
397 |
398 {amResurrector, "amResurrector", 48, loc("Resurrector")}, |
398 {amResurrector, "amResurrector", 48}, |
399 {amTardis, "amTardis", 51, loc("Tardis")}, |
399 {amTardis, "amTardis", 51}, |
400 |
400 |
401 {amSwitch, "amSwitch", 20, loc("Switch Hog")} |
401 {amSwitch, "amSwitch", 20}, |
402 } |
402 } |
403 |
403 |
404 --skiphog is 6 |
404 --skiphog is 6 |
405 |
405 |
406 ---------------------------- |
406 ---------------------------- |
1363 pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50} |
1363 pMode = {60,80,100,120,160,200,240,1,10,20,30,40,50} |
1364 elseif cat[cIndex] == loc("Health Crate Placement Mode") then |
1364 elseif cat[cIndex] == loc("Health Crate Placement Mode") then |
1365 pMode = {25,30,40,50,75,100,150,200,5,10,15,20} |
1365 pMode = {25,30,40,50,75,100,150,200,5,10,15,20} |
1366 elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then |
1366 elseif cat[cIndex] == loc("Weapon Crate Placement Mode") then |
1367 for i = 1, #atkArray do |
1367 for i = 1, #atkArray do |
1368 pMode[i] = atkArray[i][4] |
1368 pMode[i] = GetAmmoName(atkArray[i][1], false) |
1369 end |
1369 end |
1370 elseif cat[cIndex] == loc("Utility Crate Placement Mode") then |
1370 elseif cat[cIndex] == loc("Utility Crate Placement Mode") then |
1371 for i = 1, #utilArray do |
1371 for i = 1, #utilArray do |
1372 pMode[i] = utilArray[i][4] |
1372 pMode[i] = GetAmmoName(utilArray[i][1], false) |
1373 end |
1373 end |
1374 elseif cat[cIndex] == loc("Mine Placement Mode") then |
1374 elseif cat[cIndex] == loc("Mine Placement Mode") then |
1375 pMode = {3000,4000,5000,0,1000,2000} |
1375 pMode = {3000,4000,5000,0,1000,2000} |
1376 elseif cat[cIndex] == loc("Dud Mine Placement Mode") then |
1376 elseif cat[cIndex] == loc("Dud Mine Placement Mode") then |
1377 pMode = {36,48,60,72,96,1,6,12,18,24} |
1377 pMode = {36,48,60,72,96,1,6,12,18,24} |