hedgewars/uStore.pas
changeset 5186 a05c14510c8a
parent 5174 f5294509783e
child 5187 b01ab1ef01fb
equal deleted inserted replaced
5185:7607a64e1853 5186:a05c14510c8a
   508 
   508 
   509 procedure SetupOpenGL;
   509 procedure SetupOpenGL;
   510 {$IFNDEF IPHONEOS}
   510 {$IFNDEF IPHONEOS}
   511 var vendor: shortstring;
   511 var vendor: shortstring;
   512 {$IFDEF DARWIN}
   512 {$IFDEF DARWIN}
   513     one: LongInt;
   513 const one = 1;
   514 {$ENDIF}
   514 {$ENDIF}
   515 {$ENDIF}
   515 {$ENDIF}
   516 begin
   516 begin
   517 
   517 
   518 {$IFDEF IPHONEOS}
   518 {$IFDEF IPHONEOS}
   519     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0); // no double buffering
   519     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
   520     SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
   520     SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
   521 {$ELSE}
   521 {$ELSE}
   522     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
   522     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
   523     vendor:= LowerCase(shortstring(pchar(glGetString(GL_VENDOR))));
   523     vendor:= LowerCase(shortstring(pchar(glGetString(GL_VENDOR))));
   524 {$IFNDEF SDL13}
   524 {$IFNDEF SDL13}
   525 // this attribute is default in 1.3 and must be enabled in MacOSX
   525 // this attribute is default in 1.3 and must be enabled in MacOSX
   526     if (cReducedQuality and rqDesyncVBlank) <> 0 then
   526     SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, ((cReducedQuality and rqDesyncVBlank) = 0))
   527         SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0)
   527 
   528     else
       
   529         SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
       
   530 {$IFDEF DARWIN}
   528 {$IFDEF DARWIN}
   531 // fixes vsync in Snow Leopard
   529 // fixes vsync in Snow Leopard
   532     one:= 1;
       
   533     CGLSetParameter(CGLGetCurrentContext(), 222, @one);
   530     CGLSetParameter(CGLGetCurrentContext(), 222, @one);
   534 {$ENDIF}
   531 {$ENDIF}
   535 {$ENDIF}
   532 {$ENDIF}
   536 {$ENDIF}
   533 {$ENDIF}
   537     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); // no depth buffer
   534     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); // no depth buffer