equal
deleted
inserted
replaced
144 end; |
144 end; |
145 gtHedgehog: begin |
145 gtHedgehog: begin |
146 Result.Radius:= cHHRadius; |
146 Result.Radius:= cHHRadius; |
147 Result.Elasticity:= 0.002; |
147 Result.Elasticity:= 0.002; |
148 Result.Friction:= 0.999; |
148 Result.Friction:= 0.999; |
|
149 Result.Angle:= cMaxAngle div 2; |
149 end; |
150 end; |
150 gtAmmo_Grenade: begin |
151 gtAmmo_Grenade: begin |
151 Result.Radius:= 4; |
152 Result.Radius:= 4; |
152 end; |
153 end; |
153 gtHealthTag: begin |
154 gtHealthTag: begin |
569 end; |
570 end; |
570 |
571 |
571 procedure AmmoShove(Ammo: PGear; Power: integer); |
572 procedure AmmoShove(Ammo: PGear; Power: integer); |
572 var t: PGearArray; |
573 var t: PGearArray; |
573 i: integer; |
574 i: integer; |
|
575 Gear: PGear; |
574 begin |
576 begin |
575 t:= CheckGearsCollision(Ammo); |
577 t:= CheckGearsCollision(Ammo); |
576 i:= t.Count; |
578 i:= t.Count; |
577 while i > 0 do |
579 while i > 0 do |
578 begin |
580 begin |
587 t.ar[i].Active:= true; |
589 t.ar[i].Active:= true; |
588 DeleteCI(t.ar[i]); |
590 DeleteCI(t.ar[i]); |
589 FollowGear:= t.ar[i] |
591 FollowGear:= t.ar[i] |
590 end; |
592 end; |
591 end |
593 end |
592 end |
594 end; |
|
595 Gear:= GearsList; |
|
596 while Gear <> nil do |
|
597 begin |
|
598 if Round(sqrt(sqr(Gear.X - Ammo.X) + sqr(Gear.Y - Ammo.Y))) < 50 then // why 50? |
|
599 Gear.Active:= true; |
|
600 Gear:= Gear.NextGear |
|
601 end |
593 end; |
602 end; |
594 |
603 |
595 procedure AssignHHCoords; |
604 procedure AssignHHCoords; |
596 var Gear: PGear; |
605 var Gear: PGear; |
597 pX, pY: integer; |
606 pX, pY: integer; |