equal
deleted
inserted
replaced
44 begin |
44 begin |
45 s:= s; // avoid compiler hint |
45 s:= s; // avoid compiler hint |
46 if GameState <> gsConfirm then |
46 if GameState <> gsConfirm then |
47 begin |
47 begin |
48 prevGState:= GameState; |
48 prevGState:= GameState; |
49 GameState:= gsConfirm |
49 GameState:= gsConfirm; |
|
50 SDL_ShowCursor(1) |
50 end else |
51 end else |
51 GameState:= prevGState |
52 begin |
|
53 GameState:= prevGState; |
|
54 SDL_ShowCursor(0) |
|
55 end |
52 end; |
56 end; |
53 |
57 |
54 procedure chForceQuit(var s: shortstring); |
58 procedure chForceQuit(var s: shortstring); |
55 begin |
59 begin |
56 s:= s; // avoid compiler hint |
60 s:= s; // avoid compiler hint |